Quantcast
loading
loading

Dark or Light
logo
Logo

Seshat

Username
Seshat
Role
Member
Joined
September 2006
Last Active
October 2015
How the Players Guided PVP Design

Now that the veil has been lifted from WildStar’s PvP and endgame content, we know that there’s a variety of ways in which players will be able to compete with one another. Battlegrounds, Arenas, and Warplots all open up to players at different stages of the game and can even be enjoyed as a leveling experience. We were able to sit down last week with Lead PvP Designer Jen Gordy and Battlegrounds Designer Kevin Lee at the Carbine press event to chat.


Raids - Big is a Theme

Raiding in WildStar is all-out, taking the game’s splashy look and large scale into consideration all the way. Big is a theme for the game, and those who love to raid and constantly improving their gear will find much to dive into when the game launches. We were treated to a presentation about the game’s raids, which will fall into both the 20-man and 40-man varieties.


Warplots - You Got Your Raids in My PvP

Warplots are WildStar’s late-game PvP centerpiece. They are highly customizable 40 vs. 40 battles taking place in massive settings. Each faction gets its own side to deck out with a system similar to the way housing works in the game. Build, set into place, add some guards, lay some traps, throw in a raid boss, and a superweapon, and let the other side in for the goal of mass amounts of enemy slaughter. It won’t be easy since the other side also has it out for you too.


PvP - Gear, ELO, & The Thrill of Competition

WildStar’s PvP is just like the rest of the game - it’s fast, it’s furious, and it’s on a grand scale. For those looking forward to the action combat, the use of constant movement, and the telegraph system to add strategy, there are many ways to satisfy your urge to take down some dirty Dominion or Exile scum, depending upon your own loyalties.


A Responsive Road Towards Launch

With the Elder Scrolls Online launch less than a month away now, there’s no doubt the Zenimax team is burning the midnight oil on getting the game out the door and fully polished. Yet, with several key items of beta feedback from the testers emerging over the past few weeks, the team is still focusing on addressing these pre-launch. That responsiveness is reassuring, and it’s bringing us back to some of the greater purpose of beta testing.


The Impact of WoW’s Instant Boost to Level Cap

Last week, word got out that Blizzard had set its price for boosting a character to level 90 after the World of Warcraft Warlords of Draenor expansion is released. There was already speculation going on, given previous leaks that included surveys with Blizzard asking players how much boosting a character up to cap was worth to them. It was thus pretty inevitable that we were going to see this sort of thing come to the shop. The settled upon price, as we know now, is $60.


Examining the Economy in ESO

The Elder Scrolls Online will not launch with a feature that some MMORPG players almost take for granted now - an auction house. Instead, ESO will feature a system where individuals are on their own, as well as an economy intricately tied into the game’s guild system. This way of handling the player economy has multiple implications for ESO’s features and seems intended to encourage players to actually talk to one another in some ways. Will it be a success?


Why ESO’s ‘Slower’ Pacing Leaves Me Optimistic

MMOs have evolved in many ways, but sometimes players want to sit down and enjoy a good multi-course meal spiced with good conversation, music, a couple of drinks, and spending time with one another over a quick fast food stop. Leveling speed is a topic for debate, and it's been brought up as both a positive and a negative aspect from the press impressions for The Elder Scrolls Online.


How Zenimax’ Gambit Could Pay Off

With the recent lift of some press NDA restrictions for The Elder Scrolls Online, there are some reactions (and reactions to the reactions) that seem to be of the mixed variety, focused upon a few points. The subscription cost has been torn apart, the future of The Elder Scrolls called into question, and the console release looked upon critically. Zenimax has a hand it's playing, and the results, if successful, could represent a new beginning of sorts in the genre.


Combat is Deeper than Expected

While my usual MO is to get stabby as a stealthy assassin type in MMOs and RPGs, during my run in the recent press beta for The Elder Scrolls Online, I made a Nord Sorcerer this time around to try something different and bring some freshness to the experience. I prefer third-person MMO combat to first person, so I found myself fighting while in third a lot, but I did do some switching around. Your mileage is going to vary, but I'm happy the option exists.


Inside the Ebonheart Pact Starter Area

When it comes to The Elder Scrolls Online, the IP will bring its own set of expectations from both fans that have been with the series since the beginning and those millions that have come to TES via Skyrim. It is to these last players that the starting area for the Ebonheart Pact will offer the most familiarity. Those aligned with the Ebonheart Pact will find themselves on Bleakrock Island, right off the coast of Skyrim.


Preorders - Testing Community Loyalty?

When Zenimax announced preorder details for The Elder Scrolls Online last week, response was clearly mixed. The upcoming subscription-based MMO has several tiers, just like most recent releases, each with its own perks. It was some of these perks, including the ability to play as Imperial in any faction and especially the Explorer's Pack, which lets you play any race in any alliance, which drew the most ire. But what do the reactions mean in the context of the community?


Nosgoth - Light on Lore, But Shows Promise

The Legacy of Kain series, with its two anti-heroes, Kain himself and Raziel, has been dormant since 2003. Psyonix takes the reins this time from central franchise developer Crystal Dynamics, in order to make a spinoff, albeit one that takes place within the series' land of Nosgoth. The game itself, called Nosgoth, is an upcoming free to play third-person competitive PvP game.


How Edge of the Mists Adds Flavor and Choice to WvW

Guild Wars 2 adds another place for players to clash with the arrival of Edge of the Mists on Tuesday. We had the chance to chat with Devon Carver about the new content, as well as what players might be able to expect once they can set foot on the new map. Read on for what you need to know before the February 4th launch.


Why Notable Voice Acting in ESO Makes Sense

In just a few months, players will be able to embark on a brand new, AAA subscription MMORPG with a fully-voiced central storyline adapted from a familiar IP. With the recent announcement that The Elder Scrolls Online will feature a roster of notable voice acting talent, some gamers’ sense of deja vu has been rising. The voice cast is another warning sign, some say, and has sparked a fiery debate among those awaiting the game’s release and others curious how it will perform.