Servers. Some might think about them in purely utilitarian terms, but for others, servers conjure up all sorts of notions. With megaserver technology becoming somewhat more common in newer titles and even in older games undergoing some revamps, the idea of what a server is and what that means to a player is shifting. Yet things are changing on both ends, with larger environments and smaller ones taking hold in the genre. What might this mean for communities?
We’re now in the second full month for The Elder Scrolls Online. Those that are still enjoying their time in Tamriel have stayed past the first free month and the five free days Zenimax gave out. Yet, it has been a couple of weeks since Matt Firor posted about the game’s road ahead, and some are getting restless, since the Craglorn update has no confirmed release, and much anticipated key fixes are coming in that update too.
MMORPGs have come a long way from the time when choices were few and the announcement of a new game was something people generally got excited over. These days, it seems like the announcement of a game in development is opening the gates for an mass game of ‘let’s predict what will go wrong with this project before it even launches’. While there’s nothing wrong with discussion, the rise in social media granting voices to the community seems to have also led to a sour edge to it all.
Nosgoth caught our attention at PAX East and we had the opportunity to chat with Design Director Corey Davis about the game, its features and more. Check it out before heading to the comments to chat.
Now that The Elder Scrolls Online has reached the end of what has been a somewhat rocky first 30 days of game time, the question subscribing has to be on the minds of players. Last week, Matt Firor published a message on the ESO website discussing the issues that have been happening with the game, what's to come in the first update, & the roadmap for the coming months. While these seem to address some of the issues, are they enough, and how effective will they be?
Recently, Trion unveiled Founder’s Packs for ArcheAge. While you will be able to play the game for free at launch, you can secure guaranteed beta access and numerous other perks much sooner for a fee. This is similar to what SOE has offered for its upcoming EverQuest Next: Landmark. Trion also offers “support” packs for its upcoming release, Trove, that run up to $2500. These aren’t limited to MMOs, as MOBAs have also started to get into the founder’s pack game.
At this point, it's easy to be skeptical when a studio announces a free to play game or anything resembling a MOBA. For PAX East, Robot Entertainment announced that its siege-based tower defense franchise, Orcs Must Die! was going the way of free to play online PvP with Orcs Must Die! Unchained. I had the chance to try the game alongside journalists and fans on the show floor. I can't wait to get my hands on it again.
The sky is falling. Or it isn’t. Depending who you talk to about The Elder Scrolls Online lately, you might get one or the other of those two responses. The game’s first month has been plagued by a few limited, yet sometimes significant exploits and bugs.
Nosgoth is in closed beta, and we have seen the game growing as time goes on. The closed beta made its show debut on the floor at PAX East this past weekend, where we had a chance to chat with Game Director Corey Davis and Square Enix Community Manager George Kelion about what’s ahead for Nosgoth, community response, and delivering on the lore.
Dragon Fin Soup isn’t trying to start a revolution, but it is bringing the nostalgia factor and blending it with modern gameplay and a ton of humor. The upcoming RPG blended with roguelike gameplay elements is inspired by the kinds of games the developers (Grimm Bros, a five man team) want to play and spent much time playing.
You wake up on the floor after a chaotic event, get up and go grab the huge JRPG-esque sword that’s somehow….talking to you? Last year, at PAX East, one of my favorite things on the floor was Supergiant Games’ Transistor. At that point, recently announced. The game blends genres, most prominently action RPG with strategy combat.This past weekend at PAX East I got the chance to demo the game, which will be released on May 20th.
While there have been a few bumps in the road for the launch of The Elder Scrolls Online, these have been typical for MMOs. Launch has worked out mostly as anyone with MMO experience might expect, with some players experiencing issues, and some painful growing pains that began once the gates opened up to the masses. Yet this will concentrate more on some pain of a different kind - the kind inflicted upon players through gameplay.
We’re on the verge of a couple of major launches. The first, The Elder Scrolls Online will already have had its first early access players by the time you read this. The other, WildStar, is coming in just about two months. It seemed like the perfect opportunity to discuss MMO launches, and why, despite the bumps and kinks, it is one of the best times for establishing community.
The term “endgame” has become a contentious one, with people arguing the definition. Part of the issue is when people think that an MMO should have certain things and fit a certain definition. Others choose to focus upon what a game in particular “lacks” rather than what it has to offer. With The Elder Scrolls Online, this has also been the case. Yet ESO’s offerings for higher level players offer some fitting choices.
Subscriptions. From where we are right now, the topic is worth revisiting. The Elder Scrolls Online is set for release in just a couple of weeks, while WildStar will be debuting in early June. Some feel that the subscription model is outmoded, with a contingent of players that agree that a free to play game attracts them more. Despite some games launching with subscriptions and then converting to a hybrid model, a couple of studios are trying again.