With the Iconian invasion just beginning, the Star Trek Online team is bring to full circle a story that began five years ago. In an exclusive interview with Cryptics Al Rivera, we talk about the creative process behind writing the stories we love.
While you can often pick up a first person shooter again a while after stopping, changes to a MOBA’s itemization/passives, abilities, hero remakes, and even simply a frequently changing meta can make returning to a MOBA a daunting task. Read on for this week's Social Hub as to what could be done about this problem.
From launch through now, The Elder Scrolls Online: Tamriel Unlimited had much happen during its first year, as the community got to know the game from launch and beyond and the developers decided to make both tweaks and complete overhauls. Here’s a look back.
With crowdfunding, it’s important that a game appeal to the potential audience, but also that the developers are able to deliver the most complete project in a reasonable fashion. Yet, with a game like Crowfall, riding a successful Kickstarter campaign as of this writing of over $1.3 million with days to go, one of my biggest pet peeves in the genre has popped up again, and is a huge disappointment: gender locked classes.
Today’s column is a list geared toward you, the returning player who might be stepping back into what seems like familiar territory only to land in a city and find yourself at the mercy of the guards within the first five minutes. Or not. But for those returning to ESO, here are a few quick things to keep in mind.
Orcs Must Die: Unchained has been in beta for a while, and the developers at Robot recently unveiled a new build that will kick off phase two of the beta beginning on March 24th. The new build features hero overhauls, new systems, UI improvements, and more, and was playable at PAX East.
When we last checked in on Edge of Space, the game had received much new content. Fast forward to several months later at PAX East, and things are still improving. The team’s focus in recent updates is to polish the game, continue to improve it visually, and create a better tutorial and beginning game experience for players. As someone who began in the alpha, zooming in on the characters or terrain, for instance, is much better.
In sandboxes, there’s a lot of emphasis on playing your way. It’s something we’re seeing a lot lately with the number of procedurally generated games on the market. At PAX East, I had the opportunity to check out procedurally generated Windward, a sandbox game with multiple ways to live out your type of high seas fantasy, sail, battle, explore, or even play with (or against) friends.
Blizzard is heading back into real money trading with the introduction of the WoW Token for World of Warcraft. The recent announcement that players would be able to trade gold or real money for a token worth 30 days of game time in the shop or auction house. Predictably, the sky began falling to some players, while others saw the new option as logical.
Final Fantasy XV and its more modern fantasy setting and main cast of friends within a darker action-driven RPG story might not seem quite like the Final Fantasy we’re all familiar with. After playing through a roughly hour-long demo of the game, as the old saying goes - the more things change, the more they stay the same.
We’ve arrived at the release of the packed update 6 to The Elder Scrolls Online before it becomes subscription-optional. This means the road of consistent updates and major content releases that isn’t DLC has reached its end. Aside from tweaks to existing systems and completion of the implementation of others that began with this update, we simply await the conversion and possibly the console versions before we know what else we might see first down the line.
With over $72 million in funding raised from crowdfunding, Star Citizen is no doubt an ambitious project that has grown over time. That hasn’t happened without its share of criticism. People wonder where the game is by now. Others criticize the developers for consistently releasing new ships to buy for a game that, as yet, isn’t out. These ships aren’t cheap, either.
With a month to go before The Elder Scrolls Online morphs into a buy to play game under the mouthful of a new title The Elder Scrolls Online: Tamriel Unlimited, there is now more info on how things will work after the switch. When the switch was announced, and the buy to play option with future DLC (included for subscribers or available for purchase) made known, there were still some pressing questions left with regards to just what this might entail.
Free to play MMOs are in a significant position in the market today, as things have shifted toward a fewer strings attached model over time. First mostly limited to imported, cheaper games funded entirely through cash shops, today' s free to play game may be from a AAA developer or a small, independent one. A new report released last week looks at player retention---how many players continue to play a given game—in free to play MMOs and features some important numbers.
Changes are in full swing in The Elder Scrolls Online, first on the PTS, where update 1.6 has been released and players have also been given the opportunity to test out the game's upcoming cash shop, the Crown Store. The Crown Store opened up for testing with players on the PTS given Crowns to use as they please and test an array of items that will likely make their debut when the game transitions over to subscription-optional Tamriel Unlimited.