The Elder Scrolls Online Imperial City DLC came with a host of changes, including the PvP upgrades and balance that many had been hoping for for some time. Cyrodiil is a place where many players do go to enjoy themselves, and Zenimax has stated before that its goal was to create a zone that would attract different kinds of players. So what is Imperial City like for a player like myself who often plays solo and is more of a PvE-oriented RPG player?
The Elder Scrolls Online Imperial City DLC has finally reached both consoles and PC, and with it marks a certain chapter in the game's life. The game's console launch was successful from everything we can tell, so the DLC numbers, as well as subscriptions, are going to remain significant. Yet player activity still remains important, and Imperial City is still all shiny and new for everyone.
With the rollout of The Elder Scrolls Online's Imperial City on PC this week, this is the beginning of new content arriving in the game for the price of a subscription or a paid unlock. We've debated whether or not a subscription for ESO is currently worth it on here before, and ultimately, time will tell what players think, but some new plans from Zenimax may add room to discuss the idea of value further.
With the Imperial City, we’re getting a look at some of the new districts coming to the DLC. Zenimax released a guide to the new areas, with each faction’s base operating out of different districts. With bases of operations, especially ones with distinct theming, even as the game demands functional similarity, The Elder Scrolls Online is taking another step in distinguishing itself that should also carry over in another promise for upcoming content: housing.
Zenimax has been sharing details about The Elder Scrolls Online’s first DLC content, The Imperial City for about three weeks. Last week’s QuakeCon presentation centralized all the details of the Imperial City all in one place, while also living up to the “Beyond” portion of the presentation’s title with some new details about what to expect from both the game and its future DLC content.
Now that we’re over a month since The Elder Scrolls Online’s release on consoles, we have the next step: the announcement of the first major DLC update and how that will work, as well as hints at other features to come. It seemed like a good time to take a look at how ESO is faring on console, how PC is back on track, and what the Imperial City DLC may tell us about what we can expect from the game in the future.
Players of The Elder Scrolls Online who have been around for a while know that the game underwent many large changes over the past year. I have praised Zenimax for the dedication to making improvements and listening to the community on certain points during that time. Yet, now that we’re getting our first hints at future content to come, with promises that mid-July will begin reveals about The Imperial City and more, Veteran Ranks are beginning to feel like a bit of a drag on the system.
When you think of Funcom, you probably think of dark, immersive stories and gameplay that is more adult-oriented, which is why LEGO Minifigures Online might have come as a surprise. The game, which saw its original free to play release last fall, is relaunching as a buy to play game today after many changes and polish.
The Elder Scrolls Online is now, despite a few typical launch hiccups, a multiplatform release. Other than a few console launch matters, it finally begins to feel like all of the game's audience is being addressed again. While some felt cast aside in part due to the console announcements and stalled changes over the past three months, we're finally at the point where new announcements can happen.
Now that The Elder Scrolls Online has launched for console, the virtual holding pattern that the game has been in for the past few months should hopefully be ending soon. These months did bring us some idea of the general direction of what to expect for the console versions, but for many of us PC players, things have been in a general lull since update 6 was released, with talk having shifted to the console audience.
As we get closer to the console release of The Elder Scrolls Online: Tamriel Unlimited, it has been predictably slow on the significant changes to the game front on PC, but there have been a few recent moves that bring certain digital goods matters to the forefront. Zenimax alerted some players that their keys weren't legitimate and decided to end their access to the game as of this week.
Ever since the switch to a subscription-optional The Elder Scrolls Online: Tamriel Unlimited model for PC, along with the console versions coming in less than a month, the chance to get friends to give the game a shot is ever-more tempting. While the game has been busy since the relaunch, and megaserver tech keeps things buzzing, there are two things that would go a long way to help friends get others into the game, as well as one related possible misstep.
The Elder Scrolls Online is coming to console in just over a month. With the console beta in the books, and players sharing their experiences with the game in various places around the internet, as a PC player, several few patterns stand out and make me wonder if the console versions will be the definitive version of ESO, and if this game just might be a breakthrough for MMORPGs on console overall.
When we last looked at the topic of WoW token for World of Warcraft, Blizzard hadn’t yet unleashed the new subscription option onto the market. Now, after more than a week of availability in North America, the option has seen a rollercoaster in the market as those looking to make some cash came up on the demand for the first time. With the tokens costing $20, does this really provide a good service, giving players more options?
Until The Elder Scrolls Online: Tamriel Unlimited hits consoles in June, expect that the team’s focus will be on fixes, picking up some pieces dropped in previous updates, and new ventures like crown store items (some new pets just arrived). For PC players, this lull had plenty of advance warning. It’s still a good time to revisit some of the changes promised before and yet to come.