Scott is a comic book, music, and gaming nerd since the late 70s. Gaming all began on the Colecovision and Atari 2600. He buys and reads new comics every Wednesday from his LCBS and helps run an online Heavy Metal radio station. He also loves all things Star Wars.
This week amidst the release of The Lord Of The Rings Online’s Minas Morgul expansion another game based on The Lord Of The Rings (LoTR) IP was also released. Publisher Asmodee Digital and developer Virtuos released their The Lord Of The Rings: Adventure Card Game on consoles including Playstation 4, Xbox One and the Nintendo Switch. Being a modest fan of LoTRO I dug into my pocket to secure a copy of the Nintendo Switch version. Our editor, Joe, being a big LoTRO fan, thought it’d be cool to share my first impressions with you on this console port.
Since the last DC Universe Online (DCUO) column was posted, Daybreak has re-enabled “Resurgence Mega Capsule” drops for a few weeks (through November 13th). Players also still continue to earn “Dark Metal Coins” from open events in Update 97 which was inspired by (Dark Nights) Metal Part 1. And if that isn’t enough there is still the ongoing Halloween event, spotlighted in our last DCUO column which lasts through the end of the month. Welcome to our newest episode in an ongoing series about all things DC Universe Online!
Since the last DC Universe Online (DCUO) column was posted, Daybreak has turned on “The Witching Hour” event for October. Players also still continue to earn “Dark Metal Coins” from open events in Update 97 which was inspired by (Dark Nights) Metal Part 1. Welcome to our newest episode in an ongoing series about all things DC Universe Online!
Since the last DC Universe Online (DCUO) column was posted, Daybreak has released Update 97 which included (Dark Nights) Metal Part 1. We’ve had a few weeks to delve into the Metal Part 1 event and figured that might be a good foundation for discussion in this week’s column. So welcome to the newest entry in an ongoing series about all things DC Universe Online!
I consider myself a “big” guy being 6'6" and tipping the scales at just over 300lbs. So when the opportunity came up to review OPSEAT’s Grandmaster Gaming Chair (Grandmaster) I quickly jumped out of my current seat for a chance to do the review. The Grandmaster is simplistic in setup but hefty in stability, big on comfort, includes some “big game” features and is reasonably priced.
A few weeks ago, I explained my background as well as provided a review-in-progress of Daybreak’s DC Universe Online MMO on the Nintendo Switch. You can check out that article here as this full review will build upon what we already know and discussed there. Since the preview, I’ve managed to hit the maximum “level” of 30, did some grouping, participated in the current event and opened some capsules, among other things. Welcome to our review of DC Universe Online for the Nintendo Switch.
I’ve been an avid player of Daybreak’s DC Universe Online MMO since the PC beta. The Windows and PlayStation 3 release happened way back in January of 2011. Back then it was owned by Sony Online Entertainment. Call me crazy but I bought the collector’s edition being an avid DC Comics reader, even today, and I also spent money in-game on the PC version. Then the move to Next-Gen consoles happened and I jumped on the PlayStation 4 (PS4) bandwagon as playing with a controller there seemed more natural to me. I also spent money there as well. Now the same 8-year-old game arrives on Nintendo Switch and for some reason I feel invigorated again.
The original Dragon Quest Builders game was a sandbox action role-playing game developed and published by Square Enix for the PlayStation 4, PlayStation 3, and PlayStation Vita systems back in 2016. Early this year Nintendo published the same game for the Nintendo Switch. The game was set in the land of Alefgard, which is the world from the immensely popular Dragon Quest series of RPG games. So, the question is does Dragon Quest Builders 2 retain the magic of the first game in the series and propel it forward? This is our review of Dragon Quest Builders 2 for the PlayStation 4.
It seems like the goal of fantasy mobile MMOs sometimes is to capture “Warcraftian magic”, of another World, in a handheld environment. On the surface, this game seems to have taken a hardcore artwork step in that direction. This eastern originated mobile MMO looks to at least have captured the look of World Of Warcraft (WoW) in a mobile context. Some would say that “imitation is the sincerest form of flattery”. The question is does Loong Entertainment’s World of Kings deliver more than a familiar look? This is our review of World Of Kings.
The mobile MMO landscape continues to grow exponentially. Even in modern times we seem to be bombarded with what seems like many companies trying to find that World Of Warcraft “magic” bottled in a mobile context. Jean-Baptiste Alphonse Karr's epigrams are frequently quoted. My favorite is one that comes to mind when playing Talion. The epigram goes "plus ça change, plus c'est la même chose", which loosely translated means “"The more that things change, the more they stay the same".
There’s an old saying that goes “big things come in small packages”. In relation to Nexon and What! Studio’s new open world, sandbox MMO on mobile devices (Android and iOS) that idiom holds very true. Durango: Wild Lands gives us everything we could ask for from an MMO all in the palm of our hand. This is our review of Durango: Wild Lands.
With all the talk about Daybreak Games last week, and last weekend containing a big superheroes movie event, it seemed like a good time to check-in with one of the two only remaining superhero MMOs on the market still up and running. It seems like a while since we checked-in with DC Universe Online (DCUO). This is a DCUO briefing of some of the exciting things taking place in the game nowadays!
Almost 6 years after its debut, the F2P action combat fantasy MMO Tera, developed by Bluehole Studio and published by En Masse, has now arrived on our consoles, specifically PS4 and XBox One. Two weeks ago we started off in En Masse’s “7 day Head Start” program and on April 3rd the game opened up to F2Pers all around the world. We’ve had a few weeks for the “dust to settle” so the question is how have things changed since our first pre-review, if at all.
Being a frequent player of the Windows version my initial knee jerk response when a console variant hits is “does it offer anything differently for a PC user” and “how does it play on console in general”. In this multi-part review, I’ll try to dig deeper into those questions while hopefully drawing in new Tera players who might have originally shunned it due to being strictly a PC release.