Franklin Rinaldi / Chief Sarcan is a Retired Navy Chief who plays and discusses MMO's regularly on his YouTube and Twitch Channel when he is not writing guides and articles. You can find Chief Sarcan on Twitter @Chief_Sarcan.
The mobile, movable base is a nice system in theory, I really enjoy the ability to set up camp almost anywhere I need to do some cooking, take a nap and do some repairs. However I feel that the system was not implemented very well as it seems to mix the concept of a Mobile Camp and what should be a home base of operations. These are two distinct systems that have entirely different focuses. With that in mind, I wanted to take a stab at how I see that the C.A.M.P. should be.
The ability to swap out cards quickly is a very flexible system. The addition of this Respec process, which seems very slow and arduous is just the opposite. While contemplating how we could make the Respec system flexible without making it meaningless, I came up with these two linked systems that would make it so much better.
Upon completion of a successful kickstarter, the trend is to continue fundraising via a game store selling off pieces of the packages that were offered during the kickstarter. Crowfall is no different and the store continues to get new things added to entice new players to invest.
Collectible Card games are all the rage as of late. There is something about building your deck out of cards you have collected that fit your play style and master strategy that appeals to gamers who want to feel more in control of their gaming destiny.
The Evolution of World of Tanks is upon us with its metamorphosis from the limitations of the Xbox 360 to the abundant horsepower of the Xbox One. Wargaming has taken their highly successful game World of Tanks and rebuilt it from the ground up.
Games are made available on a new console all the time, not many however get a complete makeover from the ground up. World of Tanks is a great game on the Xbox360, but the visual and auditory makeover to bring it to the Xbox One is a work of art.
Characters are Persistent, but Campaign Worlds are not, this is the tagline for Crowfall. As an Immortal Champion in an eternal War of the Gods, we have to choose our path after rebirth, actively and passively training towards our desired skillset. However, is there enough training options to the paths we pick that are flexible enough to maintain a sense of progress or is character progress just a smokescreen to choice?
The Crowfall Combat Strike team has assembled in the Crow's Nest, a tactical team aimed at developing the next level of combo and action-based combat. Taking a mixture of the DCUO and TERA combat models as their North Star, Crowfall has found the starting point in designing their unique combat personality.
Making sacrifices to the Gods in a remote sanctuary dedicated to a particular deity is so cliche, yet it a perfect scenario to drive an objective for a Campaign. Gathering the right item, moving it to the appropriate location and then sacrificing said item all in the name of Victory Points and of course appease the Gods with your righteous sacrifice.
It is said we campaign for the pleasure of the Gods. How can this be, we must be like ants that scurry across the world. Do they enjoy the battles for the sake of bloodshed in their names or is the conquest of champions who use their wits more than their brawn?
What is the end game? This is the quintessential question in the making and maintaining the average Massive Multiplayer Online (MMO) game. How will it keep players engaged when they hit level cap while the developers furiously work on the next major patch that will expand or change the static world.
Anytime a new game is announced, the Hype Meters spike with the flood of information, speculation and downright hope that this new game will fill the void that the players feel between games. Crowfall from ArtCraft Entertainment appears to be no different. The question remains however: will the Crow fall or fly as they continue to provide more and more detail of what their game aims to be and which voids they intend to fill?
Northern Arun has long been shrouded in mystery and cut off from the rest of the world. Fate of Arun, the first Expansion to TERA, takes you to the undiscovered homeland of the barakas to explore savage jungles and colossal ruins. A land full of fearsome enemies and potentially new allies in need your help to throw off the yoke of tyranny.
The Pilgrims of the Guiding Light are making their move in Defiance’s latest update “Aftermath”. As the Pilgrims make ready to throw the world into Chaos, the stories continue where Season 2 left and lead us to Season 3. With seven new missions, an arkfall below Silicon Valley, a Thanksgiving Event and new features, this update is jam packed. I had the opportunity to talk with Trick Dempsey, creative Director of Defiance about Aftermath and the future of the game.