Philip is a lifelong gamer and writer. His interest in MMOs started in 2010 with Runescape (he was way too young to be playing online games), but in recent times he's become particularly interested in MMO depictions of war, economics, and politics. He's fascinated not just by games like Foxhole, EVE Online, No Man's Sky, and others, but by the communities that add amazing richness to the game experience. Philip edits Polar Stories (polarstories.ca) and he has print and digital bylines all around. Website: philharker.ca
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philidips
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Philip takes a closer look at the grind central to pretty much every MMORPG out there, where its origins lie, and whether it's good overall.
Ubisoft's 2016 looter shooter was a brilliant idea. And it turned gamers off of the genre entirely
Will tools like ChatGPT make core MMO pillars obsolete? Philip discusses this in his latest feature.
Don't make an MMO for your first project... unless you really want to.
Philip looks at the indie MMO scene, in the first part of his series talking about building an MMO as your first game. In this somewhat tongue-in-cheek piece, he explains why an MMO probably shouldn't be your studio's first title.
Planetside 2 has been out for nearly 11 years now, and the MMOFPS is starting to really show its age. Philip wonders if it's finally time for the legendary MMOFPS to get a sequel.
Role-playing games are an excellent vessel for escapism, and for many of us it's because we can shed our real-life identities to take the role of someone else. Sometimes that can be...boring, though. However, Philip explores precisely why he loves it that way.
No Man's Sky has a community-built blockchain economy. But it's not what you think. Phil takes a deep look into how that community is doing, and whether the player made economy is thriving, or diving.
Foxhole provides a unique look at warfare in an MMORPG. Philip embedded with a major clan in the MMO to take part in that war, reporting how Clans work together to triumph in battle.