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JonricMMO

Richard Aihoshi / Richard Aihoshi has been writing about the MMOG industry since the mid-1990s, always with a global perspective. He has observed the emergence and growth of the free to play business model from its early days in both hemispheres.

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JonricMMO
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Joined
April 2009
Last Active
October 2015
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5 MMOs That Have Lost Their Mojo

With hundreds of titles available and in development, the MMOG space is more competitive than ever. Accordingly, most don't gain much attention from either the player community or the media. Even for those that do, maintaining visibility, awareness and brand image over the long term can be a struggle, especially after the shiny newness wears off. Listed in order of age, here are some still-live games that retain little or none of the market mojo they once had.


Two Lessons From February

The MMOG category is large and diverse enough to be a consistent source of interesting news and food for thought. Last month, as usual, there was no shortage of news about individual MMOGs. February was also rather interesting for those among us, myself included, who track what's going on in the industry and the market. During the past few weeks, we had the chance to learn at least a couple of notable lessons... if we didn't know them already.


5 Best Features From Closed MMOGs

As with all too many other aspects of our lives, it can be temptingly easy to apply either binary or at least not highly differentiated thinking within the context of the MMO category. So, for instance, we tend to regard a game as either good or bad, or if we choose to add a third grouping, as mediocre. However, with a bit of reflection, I suspect many readers can name elements you remember from titles that weren't very well-received overall. Here are some of mine.


SOE and The State Of The MMOG Genre

Due to this column's biweekly schedule, I've had a couple of weeks to think about the news that SOE was purchased by venture capitalist / technology investment firm Columbus Nova. During this fairly short span, we've already seen that the new owner isn't hesitant to make significant personnel cuts at the newly renamed Daybreak Games. As is my wont, I can't help wondering how this situation fits within and reflects the overall state of the MMOG genre.


A Sad Day For MMOG Enthusiasts Like Me

As often happens, I'm writing this column on Sunday. It's slated to appear on Tuesday, which will be the last day for Massively. If you primarily see this as the closure of a key MMORPG.com competitor, it may not seem particularly unfortunate. From a broader picture point of view, however, I'm saddened because I want to believe the growing and deepening interest in the MMOG genre is sufficient to support more sites like it and this one, not fewer.


Five MMORPG Sequels I'd Like To See

The concept of sequels is very familiar to anyone who plays video games, so much so that we basically expect any hit to spawn one, if not more. In the MMO space, the situation is somewhat different because the titles continue to grow and evolve over time. Accordingly, follow-ups aren't nearly as common. That said, it wasn't hard to come up with a handful that would potentially be of significant interest for me.


Is WoW F2P Creeping Closer?

These days, it doesn't seem to take much at all to start another round of speculation that World of Warcraft is about to implement some form of free to play. I've felt for some time that this will eventually happen, at least on a regional basis, with China most likely. The inevitable counter-argument is that the venerable game brings in too much money via subscriptions to change. However, is this assumption as solid as those who make it would like to be?


Some Intriguing 2015 Questions

What a difference 12 months can make. Although the MMOG category did see some notable occurrences in 2014, I don't know many people who felt it lived up to the potential it seemed to have at this time a year ago. I wouldn't call it a disaster by any means, but neither did it knock my socks off. Entering 2015, I'm quietly optimistic. That said, I have questions about the what lies ahead, involving Landmark, The Elder Scrolls Online, EverQuest Next and more.


My 2015 MMOG Wish List

It has been many years since I last sat on Santa's knee or wrote a letter to make sure he'd know what gifts I wanted him to bring. Although I'm not inclined to do either ever again, I haven't forgotten the seasonal tradition of listing my wishes. This year, as usual, I can enumerate quite a few things I'd like to see within the MMOG category. There are far too many to consider discussing them all, so I decided to limit myself to a manageable selection.


Year-End MMOG Hopes And Wishes

This being my final Free Zone column for 2014, my first inclination was to choose a topic in the looking back vein. When I started considering possibilities, I immediately dismissed the idea of doing something “me too” like best of awards, which the site does far more prominently than I could anyway. Instead, I decided to discuss a few ways I'd like to see the MMOG development and publishing industry change, however unlikely they may be.


Nexon, Tencent, Most-Played PC Games

Unless you've been hiding from the world, it should be clear that for the past few years now, the major Asian game publishers have outstripped their western counterparts in terms of increasing annual revenue. The recent weeks have brought interesting information on two of them, Nexon and Tencent. In addition, some new market data came out last month about the most-played PC games in North America and Europe.


5 Non-Fantasy MMOG Concepts With Unfulfilled Potential

Starting when I was still a child, I've greatly enjoyed numerous incarnations of high fantasy. However, it has never been my only thematic area of interest. So, when it comes to MMOGs, I've always wanted more variety. Perhaps the ongoing growth of the category's audience signals that such a time is upon us or at least close at hand. Considering how the market is growing and evolving, here are some concepts that seem to hold unrealized potential.


Long-Distance Thoughts on G-STAR 2014

Unbeknownst to many in this part of the world, the latest iteration of G-STAR wrapped up its usual four-day run on Sunday. For observers in this hemisphere, Korea's trade and consumer game industry event has never even remotely approached the levels of visibility and hype that its western counterparts typically generate. Accordingly, it's seldom held in the same regard. Nonetheless, this year's version drew my attention for various reasons.


Recent Unanswered & Unanswerable Questions

While I won't go as far as to say it usually happens, neither is it uncommon that when I look back at the recent past in order to decide what to write about, I end up with unanswered or unanswerable questions. This is at least partly due to how my mind works in relation to the MMOG space; I seldom take what I see or hear at face value. Some of the titles I've had cause to wonder about lately are Overwatch, Dawngate, WildStar and Otherland.


More MMO Market Intel

“Overall, the total MMO category is on track to generate $11 billion in annual revenues by the end of this year...” This is one of the infobits released by research company SuperData to help promote its latest annual report on the category. While I don't envision myself ponying up the current sale price of $2,000 in order to read the whole thing, this projection caught my interest, as did the 2014 YTD top 10 title list and more.