Username
Guest_Writer
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Role
Member
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Joined
August 2005
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Last Active
November 2006
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Bruce Sharp - the Lead Artist on Pirates of the Burning Sea - shows how the game's art has evolved.
Stephanie Shaver, Hero's Journey Designer, looks at three classes available in their game.
Andrew Cranston takes a look at the soon to launch car MMORPG.
In this first Chronicles of Spellborn developer journal, Spellborn Lead Animator Michael Perdieus shows us his craft.
In the first of a series of developer journals, we learn about combat.
Stephanie Shaver's latest looks at what characters are... beyond well... Heroes.
Luke D. Peterfreund looks at how Rapid Reality will approach character death.
Stephanie Shaver, a designer at Simutronics, looks at what motivates her in MMORPGs.
Shawn Hawken looks forward in this opinion piece.
A day in the life of a lead designer.
Rapid Reality sent along some interesting news about the MMO they recently purchased. Includes two screenshots.
Stephanie Shaver of Simutronics looks at character creation in Hero's Journey.
Johnathan "Mapmaker" White talks about his work.
John Spofford recently interviewed the Assistant Community Manager at Wolfpack and contributed this article to us.