Garrett Fuller / Garrett Fuller has been playing MMOs since 1997 and writing about them since 2005. He joined MMORPG.com has a volunteer writer and now handles Industry Relations for the website. He has been gaming since 1979 when his cousin showed him a copy of Dungeons and Dragons. When not spending time with his family, Garrett also Larps and plays Airsoft in his spare time.
Username
garrett
|
Role
Member
|
Joined
June 2009
|
Last Active
May 2019
|
Twitter
|
|
Narrative RPGs have been making an amazing comeback in gaming. Now, the game Encased will be joining the ranks and bringing with it an in depth story and combat which heralds to some of our favorite problem solving games of the past. Bringing these types of games back allowed the developers at Dark Crystal Games to innovate on great ideas as well as bring in their own take on the future and the early demos of Encased show off some of these dynamics.
THQ Nordic has acquired the rights to Reckoning: Kingdoms of Amalur. Along with the 2012 title comes the IP rights for Project Copernicus. The failed MMO project from 38 Studios.
TERA was at PAX West with a great addition to its popular console line up. The Ninja class is coming to the PS4 and Xbox versions of the game with all the fun and speed the class brings to the game. We got a chance to preview some of the feature with its design and here is what we found out.
Perfect World came into town and had Remnant: From the Ashes among their titles. This game surprised us with its fast-paced action and dark mood. Once inside the demo we stayed for the intense gameplay and determination to succeed, that is right fans of Dark Souls, you have something new to look forward to. Remnant is tough, but in a fantastic way.
Gamescom is not quite over yet. It continues all weekend long in a fantastic festival of fun. However, many of the big announcements have been made and we continue to find ourselves wanting. If the game landscape is any indicator, it is that Gamescom did not pack its normal huge punch of information this year. That was reserved for E3. Now, the good news is, we still have a lot to look forward to this fall. Here are some of the things we wish we saw come out of Gamescom.
Gamescom has become a launching ground for some of the major announcements throughout the year in games. It is Europe’s biggest show and host to thousands of fans. A lot of marketing goes into Gamescom for companies and usually we get a solid list of announcements each year. There have been a few surprises this year and here are some of the things we are very excited came out this week.
Quakecon had a lot of information for fans. Fallout 76 was on the radar and part of their panel talked a lot about the PvP system. This is an immensely important part of the game because Fallout in all of its glory had never really gone multi-player, let alone host PvP. With the market dominated by competitive games right now, Fallout known for its solo adventures and strong narratives, will finally take the leap. Here are five take-ways from Todd Howard’s comments.
With Fortnite ruling the world right now, will Warcraft be able to answer with some new mechanics that enhance the competitive experience in WoW? This is after all the Battle for Azeroth.
This past weekend saw the Overwatch League host its finals in Brooklyn, NY. It was not the place you think of when it comes to esports or even Blizzard, yet NYC proved to host a massive showing of fans as the London Spitfire faced off against the Philadelphia Fusion.
Games have evolved, mechanics have been created, and graphics will continue to get better. Game theory remains the same. Dark Age of Camelot was an MMO that sometimes gets overshadowed by Everquest and World of Warcraft. It was made on the East Coast, which for video games is rare. However, it offered a PvP system which has now spread into every aspect of online gaming today. Here are five reasons why this system was the best ever created.
We all know what a fickle company EA is when it comes to any non-sports game. Despite this, they have launched a lot of ideas especially through the BioWare brand. Known for top RPGs over decades, the question really is how much of the BioWare-of-old remains?
The MMO has come a long way. There have been many iterations over the years and there is no denying the huge influence our genre has had on the industry as a whole. In the early days of trying to build out games like Star Wars Galaxies and City of Heroes we laid the groundwork for the idea that every game will eventually be an MMO. These talks were given as far back as 2006 or 2007. Now here we are in 2018 and E3 showed us that all games will be MMOs... in some way or another.
Years ago, old school MMOs created the scenes of many players at the same time. We all remember those feelings of lag when other players hit the area. Now, Mavericks looks to turn Proving Grounds into a game where hundreds of players can interact. We spoke to Bill Roper, game and MMO veteran, about how the game works and what Improbable will do for the future.
Elder Scrolls Blades is the new offering from Bethesda on mobile phones. The success of Fallout Shelter has made them build on the Elder Scrolls property and bring it with you anywhere. Sure, you can already do that with the Switch and Skyrim, but you get the idea. Here are the highs and lows of the game.
Despite huge announcements from every studio this year at E3, all of the news was focused around West Hall Room 512. CD Projekt Red’s next in-depth RPG takes to the streets in a dark future. Cyberpunk 2077 was shown in a fifty-minute demo which kept everyone in awe by its scope, adaptability, and amazing visuals which bring a new level to the first person and RPG genre. We jokingly referred to it as Grand Theft Blade Runner, but it is much more than that.