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GameByNight

Chris cut his teeth on MMOs in the late 90s with text-based MUDs. He’s written about video games for many different sites but has made MMORPG his home since 2013. Today, he acts as Hardware and Technology Editor, lead tech reviewer, and continues to love and write about games every chance he gets. Follow him on Twitter: @GameByNight

Username
GameByNight
Role
Staff
Joined
September 2009
Last Active
October 2024
Twitter
 
 
Ten Hopes and Fears for Nightmare Tide

It has been two weeks since Trion announced RIFT: Nightmare Tide. Since our announcement interview, the development team has taken to the forums and social media to tantalize us with new tidbits of information. A series of behind the scenes articles has gone up, as well as a slew of new screenshots and concept art. With all of these things in mind, it’s time we outline just what we’re hoping for – and what we’re afraid of – in the next expansion.


8.0
A Special Experience for RPG Players

Over the last decade, turn-based battlers seemed to fall out of style. RPG developers moved further and further from their roots, adding in layers of complexity; paradigm shifts, action-combat, dynamic combos – answers to questions many gamers had never asked. Boot Hill Heroes couldn’t have come along at a better time.


The Week in RPGs for July 4th

The post-E3 lull doesn’t have us down! It’s another full week of RPG news here at the RPG Files. For the week of July 3rd, we have a new Dragon Age character reveal, a Witcher spin-off, Destiny predictions, and another case of professional gaming as a boys’ club. Read on for all that and more!


The Nightmare Tide is Coming In

After two long years of waiting, Trion has finally pulled back the curtain on what’s next for RIFT: Nightmare Tide. Announced during this week’s State of the Game letter, Executive Producer Bill Fisher tantalized fans with hints of what’s to come. With a few hints under our belt, we sat down with Bill, as well as a Lead Content Designer, Mike Daugherty, and Community Manager, Eric “Ocho” Cleaver, to talk about just what players can expect from Nightmare Tide.


Dungeon of the Endless Preview

Dungeon of the Endless is a bit of a mind-bender to describe. In fact, when I first heard of it, I had trouble conceptualizing what the game even was. A rogue-like melded with tower defense? What does that even look like? If ever there were two genres I didn’t expect to meet, those were it. Imagine my surprise when I found that it’s also a full-fledged RPG with definite RTS leanings. Mind. Blown.


That Wizard Came From the Moon

Every Friday, we break down the week’s biggest news in the world of roleplaying games and serve it up fresh, all in one place. This week we have our Lion of Lannister meeting Moon Wizards in Destiny, the forty endings of Bioware’s Dragon Age: Inquisition culled down to “only a few,” and Elite: Dangerous putting Star Citizen to shame. Read on for that and much more!


The RPGs of E3

June is a special time of year for gamers. This is the month of E3, an expo which is more and more being called the super bowl of gaming. It’s an apt description and this year’s conference was no let down. We have a week of coverage in store for you but until then, this is your first look at the RPGs of E3.


What WildStar Means for Rift

As players settle in for patch 2.7, the wider MMO world has been buzzing with the launch of Wildstar. All across Telara, players are talking about it, sharing their opinions, their jokes, and even their fears. Today we take a look at what Wildstar means for Rift and what players should expect.


The Witcher Gets a Release Date

Each week we look into the world of RPGs, rounding up the week’s news and presenting it with our own brand of color commentary. This week we have a Witcher 3 press conference, Fable Anniversary coming to PC, Kingdom Hearts, and Dark Souls DLC. And that’s not all! Click through to read more of The Week in RPGs – June 6th, 2014.


8.0
Gaijin Strikes Gold Twice

Gaijin's flight shooter, War Thunder, recently released on the Playstation 4. Did it make the leap intact? We got our hands on a pre-release version of the game well it made the jump.


The Week in RPGs – May 30th, 2014

Every week, we put the RPG back into MMORPG and bring you our take on the latest and greatest in the world of roleplaying games. This week, we have a PR bomb scare, big names and big games, militarized zombie DLC, and that's just a taste. It's been a busy week for RPGs, so join us after the cut as we review this week's news!


The Week in RPG – May 23rd, 2014

Each week, the RPG Files makes its mission to keep you updated on all the happenings in the world of roleplaying games. Whether it's the open world reaches of Dragon Age: Inquisition or the down-the-sights action of Destiny, if there's news, we've got you covered. With our own commentary, of course. This week we're talking Wasteland 2, Transistor, Child of Light, Gauntlet, The Witcher 3: Wild Hunt, and so much more. Join us as we explore the Week in Review.


Examining the F2P Updates

Since Scott Hartsman rejoined the team as CEO in August 2013, Trion Worlds has set about returning RIFT to its prior glory with regular, meaty content updates. What's changed since then is the business model. How do RIFT's updates stack up since the free-to-play conversion? What do they tell us about the state of the game and where Trion's focus is at? Join us as we answer these questions in this week's Tripping the Rift.


The Week in RPG News - May 16th 2014

Welcome to the first edition of the RPG Files: Week in Review! Each week we round up the biggest RPG stories from around the web, making it our mission to catch you up on all that's happening in the world of roleplaying games. With our own brand of color commentary, of course. Ready to gather your party and venture forth? Then check your inventory, grab a potion or two, and let's dungeon crawl our way through the week's news!


Five Ideas Rift Needs to Borrow for Its Next Expansion

Welcome back to Tripping the Rift, MMORPG's bi-weekly foray into the dimensionally-torn world of Telara. It's been three years since RIFT hit store shelves and a lot has changed since then. Games are richer than they've ever been. New mechanics and systems have risen to the forefront and become expectations of any new game vying for our attention. Join us as we look forward to 2.0 and the Five Ideas RIFT Should Crib for its Next Expansion.