We sat down with the folks from Utherous at PAX East to have a first look at their new game. Using the Atavism MMO Creator, Thomas Timothy and his team have created a sandbox where players can build up their towns, siege other towns, or take on the local wildlife and other beings inhabiting the world of Utheria. Paired with Bionic Marine Command Online in a Steam bundle that recently got greenlit, Utherous shows a very strong sense of identity within a full-to-bursting genre.
In the recent Producer's Roadmap, Bruce Maclean dropped the news we'd known about for awhile, Star Wars: the Old Republic would have some kind of Outfit Designer. Coming in the spring with Game Update 3.2, it's supposed to be an 'awesome new feature'. Let's speculate as to how this new feature will work and how it will integrate with the existing crafting system.
Like the rest of the EU, Star Wars: the Old Republic was slapped with a 'Legends' imprint and sent on its merry way, and quite rightly the fans worried that it meant doom for the BioWare Austin MMO. Almost a year later, SWTOR's status has become an increasing question of debate as the new movies approach and the announcement that there will be a Cantina Tour stop at Star Wars Celebration in Anaheim, CA.
This past weekend, several members of BioWare Austin descended upon San Antonio for PAX South in the latest Star Wars: The Old Republic Cantina Tour stop. In it, guests were treated to the usual Q&A interspersed with prizes for correctly answering trivia questions. Unusually, the event was actually held on-site at PAX and required a badge although it wasn't a part of official programming.
This week, Star Wars: the Old Republic put in a patch that had a fairly large number of tweaks to the game, mostly a lot of bugfixes and updates to various group activities such as changing which comms drop and rebalancing certain encounters. Sadly, however, much of these things were not the topic of many conversations about the game the past few weeks.
In their prelude to their current expansion, Shadow of Revan, Star Wars: the Old Republic spent five months giving us new big-picture epic content via four Flashpoints collectively known as Forged Alliances. I spent an afternoon playing all four of them back to back on solo mode now that it's possible to do so and have been left with some questions that remind me of another big-name scifi franchise's first movie: Is this all that there was? Was there nothing more?
While Lord of the Rings Online hasn't been around quite as long as other AAA MMOs, it's still been around long enough for the short attention span of the internet to proclaim it 'forever'. Launched in April 2007, the game has taken the Lord of the Rings story all the way to Gondor, with players getting to help Aragorn take on the Corsairs of Umbar. Update 15 also brings Beornings to the table, the first new class added to the game since 2008.
While the folks at Sony Online Entertainment had to delay the launch of their biggest update to Landmark since they released Alpha until later this week, they still went ahead and invited press to a private livestream to give a preview of all the new goodies coming in the update, which was originally slated to either take only four hours to load and get the servers open again, or it could take up to 48 hours.
With the launch of early access for Shadow of Revan on Tuesday, Star Wars: the Old Republic retired a subscriber perk that had allowed hordes of filthy casuals like myself to finally get through each class story and have a character at the now-previous level cap. Today's article is about that perk and whether it ultimately had value to the game.
This is the third and final entry in a series of articles detailing a visit to Carbine Studios, home of WildStar. In this segment, we’ll cover my discussions with team members who handle Operations and Crafting, with a bonus side visit to the game’s composer. The two previous entries in this series are available here and here.
Today’s segment of a Visit to Carbine details the interviews I conducted with developers who focus on Itemization, Housing, and the in-game economy. We went over some basics of the systems and discussed new ideas coming down the pike for improvements. The first part of this series is available here.
It's not every day that a reporter gets permission to visit a game studio and conduct multiple interviews of various developers, but Carbine Studios granted said permission, and we're here to discuss the results of this visit with the folks who make WildStar. This is the first in a series of three articles so keep an eye out for parts two and three in the next little while.
This week, Star Wars: the Old Republic announced the end of PVP Season Three to coincide with the launch of Game Update 3.0: Shadow of Revan. They also announced three tiers of rewards based on the Rating players will acquire during the season of play. Today, we'll take a look at the game's PVP options and see where the fun is.
Recently, we were invited by Turbine to check out Lord of the Rings Online's Update 15. In it, we were presented with a first look at the Beorning class and also the new big battle that centered around the off-camera lore story of the retaking of Pelargir, an important Gondorian port that Aragorn and the Grey Company needed to liberate in order to prevent a devastating attack upon Minas Tirith.
Recently, we were invited by Sony Online Entertainment to preview EverQuest II's upcoming expansion, Altar of Malice. This eleventh expansion for the ten-year-old MMO will add a new playable race, the previously-announced Aerakyn (more on them at a later date), and several new areas and dungeons for players to visit.