Username
Dana
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Role
Member
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Joined
January 2004
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Last Active
November 2011
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MMOs announce too early and it's become a problem. In this week's column, Dana Massey looks at the harm that comes from this and makes an argument that MMOs should only be announced about a year before launch.
MMOs announce too early and it's become a problem. In this week's column, Dana Massey looks at the harm that comes from this and makes an argument that MMOs should only be announced about a year before launch.
The Executive Producer of one of the shock hits of 2009 spoke to MMORPG.com at AGDC about the wizarding MMO.
Mythic's Tim Cotton took some time during AGDC to catch us up on what EA is up to with the venerable Ultima Online.
Garrett Fuller thinks something has been missing from PvP lately and he may know what it is: the thrill of the hunt.
The NDoors F2P MMO recently launched a major patch/update to their game. Our Atlantica correspondent breaks it down.
In the second half of a guide to the Body Discipline in A Tale in the Desert II, Correspondent Clarence Krueger II, talks about how to do safaris and more.
Hello Kitty Online and other projects are going after a demographic that has largely been ignored: young females. Richard looks into this in more detail.
While in Austin for the Game Developer's Conference, our own Dana Massey had the opportunity to get some hands-on time with SOE's DC Universe Online.
Like the Yetti and the Loch Ness Monster, a great MMORTS is hard to find. This week, Dana returns to look at an approach that might actually finally bring one into the mainstream.
Like the Yetti and the Loch Ness Monster, a great MMORTS is hard to find. This week, Dana returns to look at an approach that might actually finally bring one into the mainstream.
Developers need to listen more closely to their players, says Fuller in this week's column. He looks at how the process works and what can be done to improve it.
The five most interesting MMOs to come out so far this year, direct from the mind of Jon Wood.
MMORPG.com's Dana Massey traveled all the way up to Bioware's offices in Edmonton to take a look at their upcoming RPG, Dragon Age. While not an MMO itself, as a spiritual successor to Baldur's Gate, it certainly holds interest for MMO fans.
Sanya Weathers takes us behind the scenes again this week with a look at what a company needs to do to make a live event work and some fun stories from the dark side.