Robin loves RPGs, MMOs, JRPGs, Action, and Adventure games... also puzzle games... and platformers... and exploration games... there are very few games she isn't interested in. When it comes to MMOs she focuses on WoW and GW2 but will pick-up other games as they catch her fancy. She's a habitual returner to FFXIV because that game is an all-around great MMO.
GW2 has only been out since 2012, and we are just a few months shy of it being seven years since then. However, the first tendrils of the GW2 story came with the release of Ghosts of Ascalon in 2009 and then continued in earnest with Edge of Destiny in 2010. There’s also some threads and questions which have only gotten the answers to recently, while others we sort of have an answer to? Let’s take a closer look at the long winding story of GW2 so far.
This past week we not only found out WoW Classic will be live worldwide August 27th, but the Beta test for it has also officially started. There’s no NDA or streaming restriction on this Beta test, as is generally the case with Blizzard, but I’m hopeful this will function as a real Beta where issues which arise can be dealt with before the game goes live instead of Beta being treated more like marketing for their upcoming thing.
Earlier this week Blizzard opened up Nazjatar for testing on the PTR, and since it is another big piece of content coming with 8.2 I wanted to take some time to talk about it. Firstly, much like my post about the Heart of Azeroth changes I’m not going to discuss the story aspects of Nazjatar. I’m mostly focused on how being in the zone feels and if the new elements it brings will help everything stay fresher than it is currently.
Recently ArenaNet talked about how one of the ways they are planning on keeping things feeling fresh is by doing more events between content updates. One example of these events is the no downstate in WvW event they did previously and has recently come back. Now we get our first look at the newest event World Boss Beat Down!
With the release of a ton of information about World of Warcraft Patch 8.2 recently and it being on the PTR now we can finally look at how the new Azerite system will work. Today we'll take a look at how the system works so far and how it may help or hurt the issues we are currently facing.
One of my biggest struggles with World of Warcraft currently is finding stuff to do outside of raiding. I’m pretty much wholly unmotivated when it comes to everything outside the realm of raiding; which is depressing when you consider I was fully engaged throughout Legion. I never felt the grind of leveling my artifact weapons, I was pretty much always enjoying doing what I wanted to get that done. As I’m sitting here waiting for 8.2 I’m wondering, why does everything feel so difficult this time around?
This week there was a blog post from Mike Z, Game Director, to let all of us know a bit more about what ArenaNet’s plan moving forward after the recent layoffs and to give us some idea of what we have to look forward to in Guild Wars 2 moving forward. If you haven’t read it yet you really should because aside from there being some specific things on the horizon there’s also a lot of exciting potentials set forth here.
Recently my guild was talking about all the things in World of Warcraft which have been frustrating us in BfA and the comment “it should get better in 8.2” was made. It seems like many of us are looking forward to the next major patch to improve the game substantially. Plus with 8.1.5 out and Crucible of Storms on the horizon, it seemed like an excellent point to recap some of the things which will have the biggest impact in the 8.2 Rise of Azshara patch.
After the last Living Story update, ArenaNet also released what looks to be three short stories about three characters who have played significant parts in our journey. This series is being called All or Nothing: Requiem and seems to be filling in some of the narrative which they haven’t been able to provide directly in game.
Hello! My name is Robin Baird, and I’ll be writing the World of Warcraft Column every other week. Since I’ve mostly written about other MMOs on MMORPG, I thought it would be a good idea to give everyone a brief outline of my history in WoW so you can better understand the perspective I have on the game and where I come from on things. Let’s step into the time machine.
One of the things I love about Guild Wars 2 is there is never a shortage of things for me to work on. However, this is also the biggest issue I have in GW2… I have so many projects I’m working on I sometimes forget what I’m working on! Some of this is my issue because I can’t just focus on one project at a time, but some of this is an issue with how the UI in GW2 works.
The end game is a concept which always looms large over any ongoing multiplayer game. For most games, things are over once you beat the main story, but for MMOs and MMO-lite the main storyline is only the tip of the iceberg. Even for players who take their time while leveling the basic game design is intended for the majority of a player’s time to be spent playing after the leveling content (because they want you to keep playing for as long as the game is around). Thankfully I got a peek at the endgame for Anthem at the recent media event in San Francisco.
Earlier this week I had the opportunity to play the first few hours of Anthem, the demo content (which is available for Origin or EA Access members on Friday), and to talk to the Executive Director for Anthem Mark Darrah. There’s been an absolute glut of information from BioWare over the last few months, so this was a great chance to clear up some of the remaining questions and get a solid impression of what the core gameplay is like.
Since we have a date for Episode 5, January 8th for anyone who missed it, I figured it was a good time to look back and recap where things left off in A Star to Guide Us. With the couple of month gaps between each episode I have found I often forget a lot of what happens during the episode. Additionally the trailer gave us a bit of a glimpse into All or Nothing and I have some ideas about where the story will be going from here.