Robin loves RPGs, MMOs, JRPGs, Action, and Adventure games... also puzzle games... and platformers... and exploration games... there are very few games she isn't interested in. When it comes to MMOs she focuses on WoW and GW2 but will pick-up other games as they catch her fancy. She's a habitual returner to FFXIV because that game is an all-around great MMO.
Dauntless is a ton of fun and a great game to play alone or with friends. It occupies the realm of easy to pick-up, hard to master perfectly and offers a ridiculous amount of gameplay for free. There are seven different weapons which you can freely switch between, and all of them offer a unique playstyle and abilities to master. Dauntless is the perfect game to run around with your friends in or to play by yourself focusing on your goals.
Over the last few weeks, I’ve noticed an odd and surprising issue arise for me. It’s one I certainly never thought I’d be experiencing, but it’s time to look the problem directly in the eyes. Whenever I think about logging into World of Warcraft it’s I always want to play Classic not Battle for Azeroth
Earlier this week the prologue to Living Story Season 5, Bound by Blood, hit the servers and many players are taking their first steps in the newest chapter in the unfolding Guild Wars 2 story. While the possibilities of what is next flourishes, it’s also an excellent time to continue our look back at the story which we’ve experienced thus far.
Two weeks ago, Blizzard launched World of Warcraft Classic to the eagerly waiting hordes. With hours long queue times, tweaks to the original launch states of classes and more, players have a beautiful recreation of Vanilla WoW to explore. The result of mashing the old with the new in just the right way is a game which is both frustrating and fun to play.
We finally have the remastered Final Fantasy VIII fans have been waiting for. They gameplay is there exactly as it was previously and it’s a fun trip through a crazy timey-wimey story. But how does the remaster hold up decades later?
This past week Blizzard opened the doors on World of Warcraft Classic, and I took my first steps back into a world I haven’t seen since 2006. I purposefully spent very little time in the beta and stress tests to minimize fatigue and enable me to have a clear impression of it right from the beginning. Make no mistake; this is not a recreation of the game it was when it first launched back in November 2004, rather a recreation of what existed before Burning Crusade rolled out in 2006.
It’s time to continue taking a look back at the story ArenaNet has been telling for the last ten years in both books and Guild Wars 2 itself. In part 3 we covered the beginning of the Heart of Thorns storyline through to the end of ACT I. For this installment I’ll cover Act II of the HoT storyline.
It’s now less than 23 hours until World of Warcraft: Classic is live around the world for everyone who has a subscription, and I must admit I am a little bit excited. I’m not one of the people who has been clamoring for Blizzard to bring back the old game, but it will be fun to run around some of the old places again to do some of the questlines which were destroyed in Cataclysm. In these last few hours before launch, I want to take a look at the recent AMA Blizzard did regarding Classic. They answered a few questions which are essential for understanding the experience players will find when the servers open later today.
With the Eternal Palace having been out for weeks, the mythic race has finished, and 8.2.5 is out on the PTR, now seems like a good point to talk about the story points of 8.2. As such, if you aren’t caught up on your war campaign and don’t know how the raid ends, there will be spoilers. However, as with my usual mode, I won’t be discussing any story spoilers from 8.2.5 on the PTR, so you are safe on those.
When last we met, we had finished with the end of the Living Story Season 2. The Pact fleet had been destroyed, Caithe had once again absconded with the egg, and we had no idea where any of the members of Destiny’s Edge were, or if they were even alive. We were at least lucky because with the Heart of Thorns teaser we found out Rytlock would be returning, so that was a bit of relief.
Well, 8.2 has been out for almost a month now, and although it was shaky at first, there have been some improvements. Additionally, season 3 has started, the Mechagon dungeon is open, we’ve had our first week in Azshara’s Eternal palace, and Mythic & LFR difficulties open this week. With the patch in full swing, I thought it’d be a good idea to look at how everything is going at this point and some areas where things still fall a bit short. I’m saving talking about the lore aspects specific to the raid and the Mechagon dungeon for later, though the story in the zones themselves is fair game at this point.
Let’s look at where World of Warcraft 8.2 gets things right and where things are either a miss or just not quite right. There will be some spoilers because the story is a big part of this patch. Now that you’ve been warned let’s start with what’s right about 8.2.
In my last column recapping the story of Guild Wars 2 so far, I left off discussing Scarlet and the role she played in forcing us into direct conflict with Mordremoth. While Scarlet did speed up our confrontation with Mordremoth, she probably did us a favor since he had the potential to be a real pain considering his powers after just one Elder Dragon was killed were already almost enough to do us in. As with before, if you haven’t played through Season 2, this will contain spoilers.