Robin loves RPGs, MMOs, JRPGs, Action, and Adventure games... also puzzle games... and platformers... and exploration games... there are very few games she isn't interested in. When it comes to MMOs she focuses on WoW and GW2 but will pick-up other games as they catch her fancy. She's a habitual returner to FFXIV because that game is an all-around great MMO.
One of the things I love about Guild Wars 2 is there is never a shortage of things for me to work on. However, this is also the biggest issue I have in GW2… I have so many projects I’m working on I sometimes forget what I’m working on! Some of this is my issue because I can’t just focus on one project at a time, but some of this is an issue with how the UI in GW2 works.
The end game is a concept which always looms large over any ongoing multiplayer game. For most games, things are over once you beat the main story, but for MMOs and MMO-lite the main storyline is only the tip of the iceberg. Even for players who take their time while leveling the basic game design is intended for the majority of a player’s time to be spent playing after the leveling content (because they want you to keep playing for as long as the game is around). Thankfully I got a peek at the endgame for Anthem at the recent media event in San Francisco.
Earlier this week I had the opportunity to play the first few hours of Anthem, the demo content (which is available for Origin or EA Access members on Friday), and to talk to the Executive Director for Anthem Mark Darrah. There’s been an absolute glut of information from BioWare over the last few months, so this was a great chance to clear up some of the remaining questions and get a solid impression of what the core gameplay is like.
Since we have a date for Episode 5, January 8th for anyone who missed it, I figured it was a good time to look back and recap where things left off in A Star to Guide Us. With the couple of month gaps between each episode I have found I often forget a lot of what happens during the episode. Additionally the trailer gave us a bit of a glimpse into All or Nothing and I have some ideas about where the story will be going from here.
One of the best aspects of the Path of Fire expansion was the introduction of mounts and how they have just completely changed the way players traverse through Tyria. Of course, the great thing about mounts isn’t just the mounts themselves but also all the cool mount races we got as well. Until recently these races have either been seasonal or are in one of the new zones introduced in the PoF expansion. However, this past week ArenaNet introduced five new races which all take place in core Tyria zones.
It’s easy to think at first Elsword is just a button mashing pseudo-mmo but there’s a lot of depth to the game once you get past the early game experience. They do a great job of laying everything out simply and then layering the complexity on top of it, so you learn everything in a way that makes sense and as a result it doesn’t seem all that complex. However, if you were to skip to the end game most people would quickly be in way over their heads.
There’s one aspect of GW2 which is a recurring problem for me and it’s the churn and burn nature of the new zones we get with each living story episode. Often if I don’t get everything I want done in a zone it can be prohibitively difficult to go back and get these things done. Honestly, it’s not just related to the new content either, events in the core Tyria maps can also provide challenges. I’ll illustrate this using the roller beetle collection.
A mobile Diablo game wasn’t something I had even considered as a possibility and as a result Diablo Immortal came as a complete surprise to me and caught me a bit off-guard. Thankfully I had the opportunity to play the demo and interview Matthew Berger, Sr. Content Designer, and Richie Marella, Lead Artist, and find out a bit more about this surprising game.
There’s so much on the horizon for World of Warcraft players it’s almost daunting. With the 8.1 Tides of Vengance set to go live December 11-13 it’s time to start looking ahead to what’s next for WoW. After the What’s Next in World of Warcraft panel I had the opportunity to chat with Jimmy Lo, Visual Design Producer, and Ray Cobo, Lead Producer Art & Design, about some of the things we have to look forward to after 8.1.
During Blizzcon the heroes team not only announced a brand-new hero who is the firist hero to come directly from the Nexus, but they also had more about character Role Updates, Boosts changes, Armor changes, and the updates they’ve been working on for both Sylvanas and Stiches. I also had the opportunity to talk to the Lead Hero Designer Matt Villers and Lead Animator Careena Kingdom to get a more in depth look at some of these changes.
It’s that time of year again, time to play Mad King says, and run around in the Labyrinth trying to kill each other. And don’t forget about the clocktower! It’s is truly the most wonderful time of year! But what’s this? You think the Mad King is just some crazy weirdo who pops up for reasons? Oh, my friend let me tell you all about our wonderful and benevolent King!
Late last week I was treated to a preview of the newest living story episode and the features coming along with it, including Sun’s Refuge and the new legendary weapon Xiuquatl. So, let’s take a deep dive into these aspects and get a taste of what’s waiting for you in this new update. Also, for the story stuff later in this article I have stayed away from revealing any major story spoilers for this episode, so as long as you are caught up on the current season you should be safe from spoilers.
Guild Wars 2’s sixth anniversary was this week and it got me thinking about how this game has managed to hold my attention for so long, because this is a rarity for an MMO. So, I thought this was a good time to look back at my personal journey with Guild Wars 2 and how it has managed to hold on to me.
The Festival of the Four Winds has long been one of my favorite holiday events, only surpassed by Dragon Bash, so finally having this festival comeback is a real highlight for me. Since I like the story and characters of Guild Wars 2 I was curious to see how the Zephyrites have been fairing since the Master of Peace died and the egg was taken away from them.