Scott is a comic book, music, and gaming nerd since the late 70s. Gaming all began on the Colecovision and Atari 2600. He buys and reads new comics every Wednesday from his LCBS and helps run an online Heavy Metal radio station. He also loves all things Star Wars.
Earlier this year, Scott had the chance to chat with Dragonforce's Marc Hudson about music, gaming, and how the band blends the two.
Last week, Grinding Gear Games held a preview event for a group of select media outlets, including MMORPG.com. Later in the day the development team also held one-on-one sessions with a handful of media outlets to talk about this new league. We had the chance to sit down with producer and developer Chris Wilson for a "few" questions about the upcoming expansion.
Several days ago, Grinding Gear Games held a preview event for a group of select media outlets followed by a roundtable Q&A session. We had the opportunity to sit down with producer and developer Chris Wilson for a "few" questions, but in this article we'll focus on the details of the preview event, which was an early discussion of the presentation the rest of the world saw earlier today
Last month's anticipated expansion for Star Wars: The Old Republic was received with less than favorable fanfare. Legacy of the Sith was released with issues that plagued the experience, but one that rose above the rest was the new Combat Styles. Scott takes a look at the feature in his latest.
Looking at developer/publisher, Idea Factory Co.'s website it's easy to see that they are subject matter experts in all things related to anime. You can't help being impressed by their anime inspired game titles listed on their website. In fact, a few of these I've reviewed for other sites and others I've considered purchasing at some point in time. Their latest milestone is the port of the anime JRPG, Death end re:Quest 2 onto the Nintendo Switch console. This dark, mature audiences only meshin
With all the buzz around Pokémon Legends Arceus, we decided to take a look again at the creature collecting MMORPG, Temtem. Scott details his early plans in the MMO in our first column on the game.
It's no lie that MMORPG.com readers have seen more than our fair share of "fantasy MMOs". We've seen many come and go, including many from big publishers. So how would you feel about a fantasy MMO from a smaller company that has a new "perspective" on fantasy MMOs literally? We had a chance to preview Virtys Studio's Mist Legacy a free-to-play fantasy MMO currently in early access on Steam PC.
Recently we had the chance to chat with Charles Boyd, creative director on Star Wars: The Old Republic. Scott and Charles talked about his history with the franchise, cosplay, and of course the upcoming Legacy of the Sith expansion due out later this year.
Bless Unleashed has hit on PC, and while the MMORPG itself has been out on console for a little over a year, the Bless IP has some ground to cover on PC. Scott has put about 40 hours into the PC version of Unleashed thus far, and has some thoughts.
MMORPG.COM got a chance to get a behind-the-scenes look at how the starships of Star Trek Online come to life and how an artist followed his passion for Star Trek. Donny Versiga designs starships and environments for Star Trek Online. His love for Star Trek began at a very young age, as he watched the series with his dad and often paused the show to sketch out the ships. Now he is responsible for generating the model, textures, and materials to either recreate the ships from the IP's most popula
Bless Unleashed's PC version is nearly upon us, and we recently had the chance to sit down and chat with Round8 Studios about the PC version of the MMORPG.