Dave Georgeson is best known for his time as the man in charge of all things Everquest at Sony Online Entertainment. He worked for SOE as a producer on the original PlanetSide and eventually became Director of Development for the EverQuest franchise.
The traditional “pay wall” (pay a single price and play forever) or subscription (pay an up-front cost plus a monthly maintenance fee) models are every bit as valid and stable as free-to-play, but there are plusses and minuses to each of the models. To compare them, let’s outline the pros and cons for free-to-play and discuss the others as we go.
All games are hard to make. But when ranking my own personal experiences as a dev, I’d say that single-player games are the most straightforward and predictable of projects (relatively, of course), rescuing failing projects is vastly more complicated, but building MMOs from scratch is the most challenging of all.
A lot of folks are curious about game development and I think that my recent involvement with the amazing community of players around “Landmark” shows just how many folks want to know more. Players are not just passionate about the games that they play. They’re passionate about the entire industry.