Emilien 'Nephistos' has been immersed in MMOs since his early teens on Dofus. Over the past years, he also has been sharing his insights on JeuxOnline, a major French-language MMO sites. While he keeps a keen eye on all market offerings, his true passion lies in RvR and mass PvP.
Username
Nephistos
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Role
Member
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Joined
September 2024
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Last Active
June 2025
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Bluesky
Youtube
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Wildstar had a cult following of fans that were sad to see it go. Could a revival be in the works outside of emulation through GOG's Dreamlist initiative?
With Verse 3's upcoming wipe for Pax Dei on the horizon, Emilien looks at MMO wipes and resets on the whole in his latest.
Every MMO player knows the quiet dread of logging in to a timer. Emilien takes a look at whether the genre could learn from the 'Be More Like Larian' mindset by getting rid of some of that FOMO that hovers over the MMO landscape.
World of Warcraft is on the cusp of one of its boldest gameplay pivots in years. With Patch 11.1.7 on the horizon, Blizzard is drawing a firm line in the sand: the age of mandatory combat add-ons is coming to an end.
Emilien breaks down why he thinks Lineage 2 endures, comparing it to NCSOFT's most recent new MMO (and itself a Lineage-inspired game) Throne & Liberty.
A decade later, new footage, same old questions.
Emilien breaks down a phenomenon found within MMO communities: the power of the grind.
Ever wonder why MMORPGs might not feel nearly as ambitious or exciting as they once did? Emilien explores this feeling and why Ashes of Creation might exemplify the ambition crisis at the core of the genre.
Defiance is set for its relaunch tomorrow, and Emilien took a look back at the MMO, and whether or not he thinks it can survive in a new era.
Warborne Above Ashes held a playtest recently, and Emilien has some thoughts as we head into the month-long test later in April.
A single player MMO sounds awkward, but it's possible Erenshor might be onto something with an NPC heavy mock online game.
Player driven content is the real engine that drives an MMORPG, or at least it's in the front seat. Is the prevalence of more player-driven content what we've been missing in MMOs?
MMOs and online games can sometimes turn massive mistakes into content gold. Helldivers 2 is a recent example, but Emilien dives into the history of MMOs to look at some other examples that turned misfortune into mythology.
Cheating has been a part of MMORPGs ever since the first servers flickered to life. Each game has had their own approach on how to handle cheating, for better or worse. Emilien takes a look at some recent examples.
Delves mark the end of forced grinds and the dawn of player freedom. Emilien breaks down why.