[Link=twitter.com/SirIsarii]Twitter[/link] | [link=http://errantpenman.wordpress.com/]The Errant Penman Blog[/link][/center]
Username
Isarii
|
Role
Member
|
Joined
July 2013
|
Last Active
February 2018
|
Twitter
|
|
If there’s one thing that Blizzard’s Heroes of the Storm MOBA is known for, it’s breaking and stomping all over the mold used by other games in the genre, featuring a number of battlegrounds with unique mechanics that sometimes feel a little bit off the wall. Heroes’ latest map from the Overwatch universe, Volskaya Foundry, won’t be making a break from that tradition.
I’ve been looking forward to Dauntless for a long time. it’s only a matter of time before a PvE game comes along and does to MMO instanced PvE what MOBAs did to MMO instanced PvP: boil off the excess baggage and present a tight, focused experience that’s a lot easier to get right than a game that’s trying to accomplish a myriad of competing design objectives at once. Dauntless and games of its kin appear to be just that.
Heroes of the Storm is gearing up for its prolific Heroes 2.0 progression and rewards overhaul, but that’s not the only thing that’s coming in the next patch. Put your nostalgia hats on, because the MOBA’s next hero is slapping an old Diablo 2 classic straight into the Nexus. If you ever played a Javazon, then you’d better get ready for Cassia.
This week I had the opportunity to visit the Heroes of the Storm Spring Summit to get a sneak peak of what Blizzard has in store for the MOBA, and it turns out they’re planning a whole lot. So much so that they’re even touting this as the beginning of “Heroes 2.0”. So what does this entail? Let’s dive in.