Rob Lashley is a Staff Writer and Online host for MMORPG.com. Rob's bald and when he isn't blinding people from the glare on his head talking in front of a camera you can chase him down on twitter @Grakulen or find him on YouTube @RobUnwraps.
Lara Croft is back for her third adventure since she was rebooted in 2013. That 2013 release didn’t initially click for me but after trying to start the game three times it ended up being the reason I bought an XBox One. Since then the Tomb Raider franchise has come to represent what can be so great about the action adventure and exploration genre.
After a long absence in the West Dragon Quest makes its way to our shores later next week. Was it worth the wait? Read on for our review to find out.
Rob’s back to revisit Azeroth while she faces her greatest thread. Let’s check in on his journey so far.
I’m around 15 hours into what Square Enix has proclaimed is roughly a 70 hour game if you stick to the critical path. So far I’m enjoying it but want to stay clear of spoilers for my initial impressions. So I present to you in no particular order things to know before you start Dragon Quest XI.
I dove into Ni no Kuni II with few expectations. While the first game was well received I did not play it. So while I'm hopeful this second entry into the franchise will be good I do not come attached with any preconceived notions.
I am Setsuna was released roughly 18 months after the formation of Tokyo RPG Factory. The game was good but it lacked some of the things that made the Chrono Series and early Final Fantasy games excellent. Hot from the Factory less than 2 years after I am Setsuna’s release Lost Sphear looks to evolve what Setsuna started. This is our Lost Sphear review for the Nintendo Switch.
What MMO currently holds the record for the highest priced item sold for real, not virtual, cash? What long running MMO has a central focus around their economy? I don't blame you if you guessed Second Life or Eve for either of those questions but turns out you'd be wrong. The answer to both of those is Entropia Universe a game from developer MindArk. We recently linked up with Klas Moreau, Chief Executive Officer at MindArk, to catch up about the game.
The original Hand of Fate was one of the biggest feel good surprises from 2015. It launched from humble beginnings as a successful Kickstarter that only asked for $50,000 AUD. Hand of Fate definitely punched outside of it’s weight class earning critical praise. It’s unique twist on a deck building card game mixed with video game combat was a refreshing take on the roguelike genre.
The Sequel to Middle Earth: Shadow of Mordor is out today. Does it hold up to the success of its predecessor? Read on from Rob’s thoughts below.
Since its successful Kickstarter, Novaquark has been hard at work on bringing their epic sandbox MMO Dual Universe to life. The single-shard massive universe is a huge undertaking, and we caught up with Jean Christophe-Baillie, Founder of Novaquark to see how far along they are and what’s coming next.
Rob flew down to Plano last week to visit Robot Entertainment and take a look at Orcs Must Die Unchained. This is one of the only games in the last five years to have him do a 180 on his opinion in a good way from Beta to release.