A PC gamer who's been in love with the format before his teen years, with a special appreciation for PvP in MMOs of all stripes, having ventured into everything from WoW Arenas to Guild Wars 2. He's best known for his exploits in EVE Online, where he's a 10 year veteran of the wars and politics that embroil the game, including a 3 year stint as an elected community representative.
Join Aaron - also known in New Eden as Jin'Taan - as he recounts his latest escapades in EVE Online - which surprisingly don't include a ton of blowing up player spaceships. This time, NPC ships are in his radar as he checks out what Invasions has to offer.
The date for EVE Online's first content patch of October has been announced by CCP Games for release on October the 8th, alongside a set of patch notes.
Last Friday EVE Online players were given access to the minutes that detailed the latest in a series of biannual meetings between the developers (CCP), and a body of player representatives known as the Council of Stellar Management, who are democratically elected by the player base each year.
Over the past weekend, Capsuleers descended upon Berlin, eager to talk internet spaceships and drink great, German beer. Our very own Aaron Denyer had the chance to check out Germany's largest EVE Online gathering.
EVE Online is a game defined by its players, whether they be intrepid explorers or starring in their own Cold War-era spy thriller. One EVE Corp, however, were able to get back at one of those notorious players. This is their story.
EVE Online has a well earned reputation for being a complex game, given all of the systems that make it up, and the ocean of information that’s foisted upon the player. From player built real-time repositories of kills on zKillboard, to the ingame map of the nearly 8,000 individual systems that the game takes place in, it can be easy to get overwhelmed - or simply not know where to begin looking for an answer to your questions.
CCP Games' CEO, Hilmar Veigar Pétursson has repeatedly been quoted in recent months as wanting to bring a "Chaos Era" to EVE Online, in order to combat the perception of stagnation and dominance within the game's player run ecosystem.
One of EVE Online’s most unique and heavily advertised features is the fact that everything within it takes place on just one server. Since 2006, however, that hasn’t been entirely true, with the launch of EVE China separating that region of the game off from the rest of the world. This isn’t unusual, with massive games like World of Warcraft and League of Legends also having their own China bound localisations and servers, in order to reach government approval in the region. For EVE Online however, it provided a fascinating mirror of a sandbox, as Tranquility and Serenity developed in parallel.