It has been a little while since Profane developers Insane Game Studio posted a roadmap depicting the games progress. In the November roadmap release, we see several items showing as complete or nearly completed, and the team has outlined exactly what their focus has been over the past few months.
With Profane, the team shows off a 3D video of gear set options, and discusses several key points, such as emphasis on skill, crafting and the importance of materials, and how you'll determine your look.
The July roadmap update for Profane shows several significant developments, working systems, and more on the way to planned player testing, after some intense work this month.
The massive whale-like animal unveiled for Profane back in February now has an official name. The team is also asking for feedback and name suggestions on a new crab type creature.
The Profane team has a new preview concerning resources and gathering them, as well as their role in crafting, and their role in an open-world, full-loot sandbox.
The latest preview by the team making Profane covers weapons, their attributes, potential perks, design philosophy, and even plans for weapon switching.
The latest preview of work in progress design from the Profane team involves an updated look at procedural generation using Instant Terra to help shape Semisus' varied biomes.
Profane has made some great strides over the past several months. According to the latest Roadmap, a lot of the core features have been put together and integrated into the game, but it still seems like there is a lot left to go.
The Profane team has released details on what to expect from several combat tests in the coming weeks, including how you can apply to take part.
This week, the Profane team has teased with new work in progress gameplay footage and announced that a first combat test with community involvement is "close". There's also a recent extensive preview of the freedom loving, lively Portinus people.
The Profane team ahs a roadmap update for April, and a recent preview of forest music gives a behind the scenes peek at audio design.
The Profane dev team is showing off a concept for a new mount they're planning for the game. The Alyacaw has a sharp beak, a warning presence, but watch out for its pounce.
Player settlements and cities get the spotlight in the latest Profane community update. With new concept art, learn more about how you'll protect your buildings, establish your guild land holdings, and ways to support production and protection.
The development team at Profane recently released a roadmap that lets you see where they have been progressing. They also followed last week's NFT wings April Fools' joke with a statement today.
Indie MMORPG Profane is back on track after posting their roadmap last week, detailing the numerous Alpha initiatives the team at INSANE intends to fix before the year is over. With that in mind, the team has posted a new teaser, showing off the outfits of the Portinus culture, just one of many from the tropical region of Semisus.