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Guild Wars and Factions roll on, find out how things are coming
Our host told us that Guild Wars Factions, which launched on April 28th, is the #1 Selling PC Game in the United States. Developers describe Guild Wars Factions as a separate game from the original Guild Wars, in that, unlike an expansion, either game can stand alone. The games do, however, have plenty of interaction, and the technology updates that were added in Guild Wars Factions were given as a free update to original Guild Wars community. The Guild Wars business plan is unique. Players don’t pay monthly fees to access the game, instead they buy the game (or games) for a one time price and can access the world from that point onward. "Players are more willing to buy and play when it's not pay and play," added Strain. With expansions coming out every six months or so and costing around $60 each, this is the equivalent to a $10 monthly fee. However, it does not require a credit card, and does not require players to continue buying expansions. A player could buy Factions and no other Guild Wars game, and happily play it for life. While the follow up campaigns do not have as much PvE content as the original, players can still engage in PvP.
We also spoke some about the Championship structure, and the professional PvP that has risen in Guild Wars. The Last Pride, the guild that won the Guild Wars World Championships in Taiwan, was at E3, taking on all comers at exhibition matches. Guild Wars is, currently, the only MMORPG being played at a professional level, and the developers intend to keep encouraging this with new championships every campaign and more regional-level play.
The original Guild Wars theme was Western European, Factions had an Oriental feel, and the upcoming Campaign 3 will keep with the North African scene. Out of curiosity, I asked the developers what they planned to do for the future, especially when/if they ran out of appropriate and interesting regions to emulate. While they don’t see this as being a problem anytime soon, they see potential in expanding into mythology, or moving forward in time even to a sci-fi Guild Wars if there is player demand.
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E3 2006 Look Forward
