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City of Heroes Preview

Richard Cox Posted:
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Sound:
The sound effects in the game are nicely done and really fit the game well. All the normal sound effects you would expect to hear in a large city are present. People wandering around, cars driving by, it's all there. It seems a little toned down from what you would expect, as in it seems like it should sound more busy, but truth be told if the sound effects of every person walking by and every car on the road were present then it would be a bit much. All in all it's very well done as it is. There are also character sound effects for many of the ordinary actions such as running and jumping and such which are well done. The music is nicely done and done in a way to help remedy the problem with the music in most MMORPGs. As many hours as most people play MMORPGs the constant music has a tendency to become repetitive fast. However in City of Heroes the music isn't constantly running in the background. It comes on when you enter a new zone or certain neighborhoods within zones and plays for about twenty seconds then fades out leaving you with only the sound effects. This definitely keeps the players from becoming bored with the music and switching it off in favor of their trusty mp3 player and personal music library.

Gameplay:
City of Heroes does a great job in making the player truly feel like part of Paragon City. The tutorial zone in the beginning does a good job of teaching a new player the basics and getting them set on the road to being a hero in the city. The Contacts system is nice as it really makes the player feel like their character is part of the city, that they are known and recognized as a hero would be. And the fact that you gain new Contacts by earning your current Contact's trust enough for them to introduce you to their friends just adds to this feeling even more so. As you gain more contacts throughout the different zones of the city you really begin to feel like you are part of the city, part of the force of good serving to protect Paragon City.

The mission system is brilliantly done. You receive missions from your contacts. They can be anything from simple delivery missions to missions to patrol the streets of a particular zone to even clearing out a warehouse of thugs. The indoor missions are instanced just for you or your group if you are in one; which eliminates the problem of quest camping found in a lot of other games. When you receive an indoor mission, such as clearing out a warehouse or office building of bad guy scum, a waypoint appears on your mini-map directing you to which building it is. Once you arrive at the building, you and members of your group (if you're in one) may enter the building. You simply click on the door, zone in, complete the mission objectives and when done return to your contact to receive credit for the mission and possibly pick up another. The mission system does a great job of making the player feel like not only are they stopping minor crimes here and there, but also playing a part in stopping grand schemes of very powerful supervillains. Most of your missions tie together to follow one long storyline; and as you progress through the series of missions you definitely have the feeling that you are building up to something more grand. All of this also plays a big part in helping the player feel that in the beginning they are a new hero to the city and as they progress they are becoming more accepted by the citizens of Paragon City. And as they become more accepted they are given more important missions to undertake to help protect the city. You can have multiple missions at a time from separate contacts, which is nice for setting up long exp sessions. You and a couple friends group up, each of you grab two or three missions and then you run around doing them all at once. While soloing is possible for most classes, the game definitely favors grouping.

What would a hero game be without Super Groups? I mean look at comic history. Where would we be without the Fantastic Four, the X-Men, Justice League or the Avengers? In City of Heroes the Super Group is the equivalent of a Guild or Clan in most other MMORPGs. Most features you would expect in a Guild setup are available in the Super Group setup with one very important addition: Super Group colors. Upon creating the Super Group the Leader picks the Super Group's team colors and logo. From then on members of the Super Group, no matter what their costume initially looks like, have the option of switching to the Super Group colors. This is great for alleviating the problem of people having to plan their character's costumes in advance to fit into a potential Super Group.





RJCox

Richard Cox