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Africa won the award for most innovative concept , find out why
While attending E3 2006 this year, I had the pleasure of having a sit down with none other than Tracy Spaight, the Vice President of Research and Development at Rapid Reality, LLC. While currently more known for their upcoming title The Chronicle
One of the things I truly enjoyed about my conversation with Tracy was the fact that Africa will be using a skill-based advancement system instead of the status quo of class-based systems in today’s MMOs. With that said, there will be templates that players can (but do not have to) follow when crafting their characters. To advance in a skill, a player solely has to use that skill. There is no class or level-based restrictions in advancement although, at higher levels, players will need to study under a master. Another question I definitely had to ask was about Player-vs.-Player (PvP) combat and yes, it will be there. The exact specifics of how PvP will work are still being debated but more than likely it will not include Free For All (FFA) PvP. Players will be able to fight members of other kingdoms, though, and may be able to declare war on other factions within their kingdoms. More information on this is forthcoming and, as always, subject to change.
Having a strong Shadowbane background, I brought up the question of what will happen if a large guild comes in and exerts a large area of influence against other players, basically becoming the dominant force of that world? Tracy explained that one way to combat this behavior is that their Non-Player Characters (NPCs) will actually be smart! When I asked what exactly he meant by that, he explained they would be using a dynamic artificial intelligence and that NPC kingdoms can (and will) use real-time strategies against player guilds! When I tried to dig a little deeper into the technical jargon, though, Tracy told me I would have to talk to Adam Ghetti, the Senior Creative Director and Co-Founder of Rapid Reality. Unfortunately, I didn’t get the chance to corner him for details. One of the systems I really liked hearing about was the “magic” system. Let’s face it, in MMOs players practically demand either Magic or Guns… and some want both! Africa will have magic but it will not be in the form of lightning bolts and fireballs hurling from the hands of clothed casters. Instead, there will be two systems that are defined by regions. In the north, magic users will use protective charms and spells while the southern part of the continent will actually use musical instruments and dances to create magic. There was also talk of possibly using warpaints and tattoos to help enhance (read “buff”) characters, too.
One of the last things I asked is what players should expect to be their initial experience when trying out Africa for the first time. Tracy said they will avoid the “rat bashing” syndrome. They want first-time players to be able to go out and explore the world instead of “grinding”. The environments will not only be beautiful but fun to walk around and see. This touched on the ecology of the world and Tracy explained that the animals will react appropriately. Animals may actually run away if they feel threatened, will wander in herds, may be more vicious if they are hungry, or protect their young when they normally might run.
Currently there is no official date as to when Africa might launch, which is a good thing because dates are evil in the MMO industry! Rapid Reality does hope to have their closed beta begin within a year or so, though. For more information on Africa, visit their website at http://www.africammo.com/.
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Africa E3 2006 Preview
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