Population Zero Teams Dishes on the Quest System
Ther latest developer diary has been posted on the Population Zero Reddit that goes over the team's philosophy about the in-game questing system. While Population Zero is considered a survival game, it flies in the face of "normal" mechanics by offering players quests "to help them get used to the new planet, reveal its secrets and interact with each other". Quests are designed to provide direction and ease players into the immersive game experience.
Quests will progress along a number of pathways, including one that sends players off to contaminated areas that yields a mutation, an effect "so the player will need to join one of the factions and choose his further lifestyle".
In addition, some quests will "inspire you to meet others and take part in different kinds of activities". This will offer opportunities for both cooperative and PvP activities.
At first, a player doesn’t know what happened to him or the other colonists, so quests give him a better grip of the situation and reveal the plot. There are various ways to find a new story -- from a note left by someone at a certain place on the map, or after completing specific tasks, fighting an alien monster or finding a new location.
Read the full post on the Population Zero Reddit.