Population Zero Team Tackles Even More Questions in Latest Q&A
The Population Zero team is back with another grab bag of questions from the game's community. This time, topics range far and wide across an array of topics including the animal's behavior in the game to the types of game zones players will encounter to how the targeting system will work and many others.
We are still working on the behavior of Kepler’s fauna. As we base our decisions on both our plans and our players’ feedback, we’re in the middle of changing the animals’ movement now.
By the time of the release, we plan to have three huge biomes. Each of them will be divided into smaller areas with different features, monsters, settings, etc.
How does the targeting system work in Population Zero? Will there be some kind of HUD?
With a non-target fighting model, we also plan a new system instead of a standard health bar. According to our ideas, the fighter will monitor the state of an opponent with visual effects (like wounds) rather than see bars hanging above their heads (or whatever some of the creatures will have). We are working on a system which will help recognize the state of an opponent with visual effects, like wounds which you will be able to notice on a character’s model.
Learn more on the Population Zero Reddit.