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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

"We did it!"

Posted by Keith Cross on Jun 25, 2007  | Comments

"We did it!" - Pirates of the Burning Sea -

The Pirates of the Burning Sea official site has been updated with a state of the game style article detailing the various milestones the development team has reached as the games launch date draws nearer.

You did . . . What?

So, here we are, looking at a future in which very soon we will be shipping Pirates of the Burning Sea. I've been super busy trying to get the game ready for that day, but I thought I'd take a moment to share with you a few of the things we in ConCo have accomplished and are continuing to work on as we march toward the glorious new piratical future.

Finished first pass at 1000 missions:

That's right. Against all odds, ConCo has in fact put over 1000 missions in the game - FOR EACH NATION. There is still some polishing to do, but the content is in the game and you can play from level 1 to level 50 (which many companies would call "content complete").

Damn it feels good to say that. In fact, right now, I'm going to stand up and give the writers and mission designers of ConCo fame a big round of applause. Excuse me for a moment.

Revamped all of the level 1 to 15 content:

The first content we made in the game was necessarily the low-level missions. We needed something to use to test the rest of the game against. But as we got better at making missions and other content, it became apparent that the missions we made several years ago paled in comparison to those we make today. We're just simply better at using our own tools.

As a result, we recently revisited our new-player content and did a complete revamp. This is a good strategy, and I'm glad we did it this way. But I have to admit that we made a mistake.

Not being one who likes to see work go to waste, I directed the mission designers to try to reuse as much of the previous content as possible. My thinking was that we could spruce up the missions we had in the game and supplement them with some sparkling new encounters. Sounded like a good plan at the time, but in truth, it was like putting a big square peg in a small round hole. It just didn't fit well.

Read the full article here.