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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Warcry Interview

Posted by Craig McGregor on Nov 08, 2003  | Comments

Warcry Interview -

Warcry has posted a new interview with Taylor Daynes - the lead designer for Pirates of the Burning Sea.  Here is a excerpt:

There have been many implementations of our society’s fascination with the pirate in game form. What other pirate games have inspired you in your design of this particular version?

Ironically, I’d never played Sid Meier’s Pirates! before we started working on the project. I’d heard about it, of course – you can’t make a pirate game without hearing about it – but it was a month or two after we began before I managed to play it. One of the most inspiring things about Sid’s games is the amount of research and authenticity that he puts into them. Pirates! was lavished with historical detail, and Gettysburg, one of the company favorites, is an amazing testament to reality and playability living in harmony.

I’d also played and loved Akella’s original Sea Dogs, which was a great combination of fast-action naval combat and avatar-based role-playing. Of course, there have been a number of other games which have explored the genre, from the entertaining Monkey Island series, to lesser-known adventure games like Redjack.

Recent strategy games like Port Royale, Topico 2 and Tortuga make use of the pirate theme. They’ve offered many design lessons for our higher-level gameplay, which is often strategic in nature.
You can read the full interview at this link.

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