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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
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Ship Combat Accuracy Improvements

Posted by Keith Cross on Feb 07, 2008  | Comments

Ship Combat Accuracy Improvements - MMORPG.com

The Pirates of the Burning Sea official site has been updated with a dev journal which describes a number of fixes to ship combat which will help to balance issues that come up when small ships tackle big ships.

Version 1.1 has been published to our Testbed server and will be coming to the live servers next week. There’s a ship tuning change in this patch that’s significant enough to receive its own devlog.

Recently, it’s become apparent that there’s a problem in the cannon accuracy settings. The numbers are off by small amounts in several areas. Once they’re all added together, the compounding numbers make it so that many small and medium ships will win a straight up broadside exchange against large ships at close-medium range. While it’s important for small ships to be valuable, your first double-decker warship should not lose to a small ship in a close-range slugfest. We’re making numerous changes to accuracy values to help address this issue.

Here’s a list of the main changes:

-Added a small amount (1-4) of target tracking to the smaller guns. (Target tracking reduces the penalties caused by the relative motion of you and your target.)
-Added +2 accuracy to all guns when at maximum range.
-Added a small amount (1-2) of mid range accuracy to mid-heavy guns.
-Reduced small/medium ship defense by 4.

Read more here.

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