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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
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PvP Devlog

Posted by Keith Cross on May 07, 2007  | Comments

PvP Devlog - Pirates of the Burning Sea -

In this devlog on the Pirates of the Burning Sea official site, Flying Lab Software Developer Brendan Walker describes in detail the landmark battle and server victory systems, and includes a few glimpses at the UI.

The Landmark Manager

At the heart of the PvP and server victory systems in the mission server there lives the Landmark Manager, which keeps track of the ownership and the PvP information for each port in the world (NOTE: What many of you players call "ports" we also refer to as "landmarks" internally in the mission server. I'll be using both terms interchangeably). Each port has a default owner (England, Spain, France, or Pirate) and ownership is spread out nearly evenly by default.

Each port entry also has the current "unrest state" for the landmark and the number of "unrest points" earned by each nation. The moment a port has some number of unrest points, an entry for it will show up in the Port PvP list.

Unrest points can currently be earned for a port in two different ways. The primary way is to sink ships nearby a port of the same nationality (i.e. sink a French ship outside a French port). The higher level the ship, the more unrest points can be earned. Currently, you get 10 points for a level 2 ship up to 105 points for a level 50 ship (times 1/2 for NPC ships). A network of NPC spawns exists in the open sea around the ports, however it is a static system that doesn't pay attention to changes in port ownership (more on this issue later). The owner of the port can fight this unrest by sinking foreign ships outside their port (points calculated the same as before). The second method for scoring unrest points is through special missions that offer unrest as a reward. Currently, we only have a set of repeatable gunpowder delivery missions that reward unrest points, but we have more of these type of missions planned in the future. As always, these above schemes are not set in stone and could change/evolve in the future.

Read more here.