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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
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Puppy Wrangling and MMOs

Posted by Keith Cross on Jan 24, 2008  | Comments

Puppy Wrangling and MMOs - MMORPG.com

The Pirates of the Burning Sea official site has been updated with a devlog from fraxl, which compares the difficulties of making an MMO with wrangling 100 puppies, as well as taking a look at UI improvements and more.

Building an MMO is not a simple task. It’s a lot more complicated than you think, even if you think it’s really complicated. At any given point in the development of the game, there are thousands of individual tasks of varying sizes to be completed. Deciding which tasks get done, when and by whom is not an easy job, to say the least. Up on the third floor, where designers and developers dwell, they have a way of discussing this sort of decision. I don’t think I’ll be letting out any proprietary secrets by passing it on here.

Basically, it’s like puppies. Puppies, like sexy new features, are something just about everybody loves. I mean, seriously.

But imagine now, that you have 100 puppies… and they’re running around, out of control. Maybe you can catch 10 puppies, but you definitely can’t grab all of them at once. Similarly, you might have 100 excellent ideas you could work on today, all of which would make the game better. There’s no way in the world that all 100 of those ideas can be implemented at once, so what to do?

For a while now, we’ve been so focused on launch that a lot of ideas had to be put off in favor of more life-and-death issues. We figured that you would all prefer to have a game client that rarely crashed rather than have chat bubbles at launch. Similarly, we thought server stability outweighed the importance of being able to make your avatar sit in a chair. We caught some rottweiler puppies and had to let some poodles escape, basically.

Read more here.

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