Pirates of the Burning Sea Articles
MMORPG.com's Carolyn Koh recently visited Flying Lab Studios' new offices in Seattle to talk to the team about the upcoming Avatar Combat Revamp for their nautical MMORPG, Pirates of the Burning Sea.
FLS has posted the release notes for build 1.10.30.0 of Pirates of the Burning Sea.
Flying Lab has posted anew developer diary which reveals new and improved NPC combat tactics which were made possible with the game's new avatar combat system.
Flying Lab Software has revealed details of the new female avatars in the game, which have undergone a make over to make them look less masculine.
The folks at Pirates of the Burning Sea have posted a new developer diary which looks at recent revisions to the item system, and how they brought items in line with the new avatar combat system.
The folks at Pirates of the Burning Sea have posted a new dev journal which takes a look at current efforts to upgrade and diversify the environment in the game.
The folks at Pirates of the Burning Sea have posted a new dev journal where they explain their vision for the game, examine the consequences of the vision statement, and look at how far along they are in achieving that goal.
Flying Lab has posted their plans for Pirates of the Burning Sea in Australia, as they will be ending their relationship with Bigpond and closing down the Invincible server. To accommodate players, they'll be opening a new server with port battles scheduled for peak Australian usage, and offering server transfers.
The folks at Pirates of the Burning Sea have posted a dev log which details the work they have been doing on revamping avatar combat, and letting players know how they can get involved with testing the system.
Flying Lab has posted the release notes for the milestone build 1.9: Your Just Rewards for Pirates of the Burning Seas.
Rusty Williams, CEO of Flying Lab, has posted a devlog on the Pirates of the Burning Sea official site where he provides an overview of recent happenings at FLS and what they been focusing on in the game.
The folks at Pirates of the Burning Sea have posted a dev journal detailing the complications of the AvCom revamp.
Flying Lab has posted a new dev journal which details the revisions they are making to avatar combat in Pirates of the Burning Sea.
Flying Lab has published the release notes for build 1.8: A Good Day to Die for Pirates of the Burning Sea.
The folks at Pirates of the Burning Sea have announced that they will be extending the amount of time between port flips and port battles, as well as removing random scheduling of port battles.