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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
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Notes for the New Build

Posted by Keith Cross on Dec 20, 2007  | Comments

Notes for the New Build -

Flying Lab Software has published the patch notes for build of the Pirates of the Burning Sea beta.  Notable changes were made to ships of the line and swashbuckling.

Ships / Combat:

  • Changes to Ships of the Line: For the big picture, see this devlog. Basically, it works like this: Added a new item, the Lineship Structure. It requires something like 2000 units of wood, iron, and cloth to produce one of these items. High-end ships require anywhere from 1 to 10 of these items to build. The earliest ships that require these items are the Pommern variants (Sleek and Armored) at 1 each, increasing their costs to about 370k doubloons. All ships more powerful than those variants are more expensive, capping out at the 104, which has a minimum production cost of about 9.6m doubloons. This represents an increase in cost per level per durability over the 50 gun of two orders of magnitude. Also increased cost of huge cannons, and generally adjusted high-end ship recipes. Most of them now require far more provisions than they used to, in addition to the new item requirement.
  • Reduced the top end speed on the Open Sea. This has little to no effect on most frigates and a small to moderate (up to 10%) effect on smaller ships. Also reduced the OS speed for the starter ships. Now pretty much any of the ship upgrades available from 1-20 will make you faster on the OS.
  • Adjusted stopped turn rates. New values are generally equal to 1/3rd the value of the ship’s slow turn rate. This decreases the stopped turn rates of most mid-upper range frigates. The change is small for most ships. A few of the higher ships may need additional adjustments. A stopped ship shouldn’t be a swiftly-turning gun platform and these changes should help that.
  • Reduced the target tracking available on big ships. This has a very small effect on the early frigates. It has a significant effect on the highest end ships.
  • Adjusted the accuracy bonuses based on ship size. Big ships got a little easier to hit, small ships got a little harder to hit.
  • Improved the speed and wind angles on the Renard Chasse Maree. It’s supposed to be a fast ship, but it was very slow.

Read the full patch notes here.

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