Trending Games | World of Warcraft | Overwatch | Pantheon: Rise of the Fallen | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,752,738 Users Online:0
Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

New Dev Log

Posted by Jon Wood on Sep 20, 2006  | Comments

New Dev Log - Pirates of the Burning Sea -

Pirates of the Burning Sea has released a new Dev log. This one is the first from Marc Overney, the Lead Animator over at Flying Lab Software. Below, you will find only the first part of the log, you can read it all by following the link below:


Hi and hello, my name is Marc Overney and I am the Lead Animator at Flying Lab Software. I recently moved up here to Seattle with my family from the San Francisco area. Seattle is an absolutely beautiful place to live. And I'm very glad to be here now -- California was just getting too crowded, man.

Prior to arriving here, I was freelancing as an animator on both film projects and game work, most notably on the first Bone game - Out from Boneville by Telltale Games. Before that I worked at LucasArts for just over ten years as a Senior Animator. I was also the Lead Animator on the last two Monkey Island games: Curse of Monkey Island and Escape from Monkey Island. And yes, I worked on a number of Star Wars games too.

Before that, and this is going waaaayyy back now, I was a traditional animator working around various studios and projects up in Toronto for two years. Mostly Saturday morning cartoon shows that no one will ever see again. And that's probably a good thing ;O) I did get to work briefly on a Disney feature called A Goofy Movie way back in 1993, I think it was. As what used to be known as an in-betweener and clean-up artist. I also got to work with a great NFB animation director named Derek Lamb for a summer, which was a wonderful experience. It was all a great training ground for me and tough as it was, I sometimes long for those "good ol'days" again. But then I come back to my senses and realize that it was just really, really hard work drawing all day and often late into the night. CGI saved my life! No, that's not really true - but it is a lot of fun too.

Read the whole log, here.