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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
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New Dev Log

Posted by Jon Wood on Sep 14, 2006  | Comments

New Dev Log - Pirates of the Burning Sea -

Aether has posted a new Dev Log over at Pirates of the Burning Sea, and it's a doozy. The log tells us what he's been up to over the last bit of time, PAX,AGC, etc. You can read the entire Dev Log by clicking on the link below:


Special Report: The Flying Lab Road Show

As many of you are aware, the Flying Lab Team has been spending a lot of time on the road in the last couple of months, sharing all there is to share regarding Pirates of the Burning Sea. We've been to Indianapolis, where literally thousands of folks were able to watch and play our game to their heart's content, and then it was a short return home to Bellevue, Washington where we hosted a party and tended a booth at the wildly successful Penny Arcade Expo. PAX was a lot of fun, and distinctly different than GenCon on many levels. While both events have proven to be an incredibly valuable resource for us in getting the word out, I have to give major thanks to the PAX volunteers, called Enforcers, for all their help and support.

These events can be incredibly exhausting- lugging heavy objects through airports, up and down stairs, in and out of cars… it can wear a person out! So you can imagine our collective surprise/relief/joy when Squidd (FLS Jack-of-All Trades whose super power is being able to make broken things work as they should, sometimes by simple proximity alone) and I arrived in Bellevue to set up, to be faced with an army of PAX Enforcers saying bizarre things like "Hi! Can I carry all your heavy stuff please?" or "Did you need anything? Anything at all?" or my favorite: "Would you like to sit down for a bit, I've brought you some water!" Seriously, all the PAX support staff were incredible- they were responsive, proactive, incredibly fun, and never too far away when the inevitable crisis reared its ugly head.

The PAX highlight for me had to be our Pirate Party which, with the help of PAX Enforcers, was held on the first night of the Expo. I know I'm not alone when I say I was a little more than worried- What if we gave a party and nobody came? Given that I was a major proponent of the idea, and that I had spent more than a few hours convincing, and re-convincing, a certain FLS CEO that the party would be a wild success, I was deathly afraid that the actuality would be a bunch of FLS Staff milling about in party hats, without a fan in sight.

Read it all, here.

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