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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

New Dev Log

Posted by Jon Wood on May 23, 2006  | Comments

New Dev Log - Pirates of the Burning Sea -

Pirates of the Burning Sea have released another of their Dev Logs. This one comes from their art director, "BSharp". We do not have enough room to publish the whole log here, so if you'd like to read more, click the link below:


I am the art director of “Pirates of the Burning Sea”, a massively multiplayer online game that is currently in development at Flying Lab Software in Seattle.

Today I thought I’d take some time to write down my thoughts about image making, 3D, and art direction.

3D art production is not commonly thought of or approached in the way that is traditional image making; it’s been my observation that people tend to think about 3D as a technology for building (and/or animating) things, which is true of course. But it’s worth considering 3D on a more traditional image making level as well. Why? Because it is from this perspective that one will find a way to make one’s work take flight and achieve that most desirable of goals: total believable emersion. Game art is moving into the same space as movies in many ways: poly counts are higher, textures larger, animation files denser, shaders more complex, etc, consequently it’s also meeting the same audience scrutiny, where expectation is high and audiences do not tolerate mediocrity in visual production quality or vision.

I’ve been art directing in the game industry since before 3D games. My first project was a 2D adventure game from Sierra Online. But my history in 2D gaming does not actually give me any special insight into making imagery for 3D games – at least not as much as my experience as a painter does. Before the game industry I was a commercial illustrator for magazine and newspapers; my medium was oil paint and I’d like to share the benefits of this experience as they relate to 3D art production with you...

Read it all, here.

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