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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
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New Dev Log

Posted by Jon Wood on Mar 06, 2006  | Comments

New Dev Log - Pirates of the Burning Sea -

Flying Lab and Pirates of the Burning Sea have released a brand new Dev Log. This one comes from Bruce Sharp, and talks about the times and trials of town creation. As usual, we have presented a part of the log, and if you want to read the rest, you can click the link below:


Greetings from Flying Lab’s art department! There have been a lot of Artco developments of late, we’ve staffed up a bit, hired some of our interns, and hammered out our process for town production. I'd like to share a bit about our progress thus far, and talk a bit, if I may, about towns in general.

National Identity
It’s important to us to make sure that the towns of each nation in our game has a visual identity that will please our history fans while having visual flair and interest enough (bending the truth a little at times) to ensure an entertaining and immersive experience.

The styles for the European colonies that populate our Caribbean are a mixture of the research we found from actual European towns and their Caribbean counterparts. We’ve leaned more in the direction of Europe (especially with the French) than we have toward the actual colonies of the time. Historically, the colonies tended to be more anonymous in their identity and were often an eclectic cacophony of architectural styles, with few exceptions. However, we wanted harmony, identity, and a feeling of familiarity in our towns and cities: if you sign up to be British, we want you to feel like you are a part of that culture. As most of you know, the nations represented in our game are French, Spanish, British, and Pirate.

Read it all, here.