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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Milestone Update

Posted by Jon Wood on May 01, 2006  | Comments

Milestone Update - MMORPG.com

John "Rev" Tynes, the Producer of Pirates of the Burning Sea, has released a brand new "milestone update", letting us know some of the upcoming milestones for the game.

 

Pirates of the Burning Sea is an ever-growing world. To build it we structure our work in milestones, which are blocks of work six to eight weeks long. Each milestone focuses on specific objectives in development, art, and world-building. As we create the game, we’ll tell you what we’re working on in the current milestone and what we’ve got planned for the next, so you can see all the cool new features that are coming down the pipeline and get an inside look at the creation of a new MMORPG.

Current Milestone Goals

  • 200+ new missions: We've taken the brakes off of ConCo and under their newly enshrined leads, Jess and Raymond, they are rapidly finishing all the missions for the rank 1-15 towns.
  • Tutorial: Every MMORPG needs one and we're no exception. This is a series of missions that will teach you the basics of ship combat and skills.
  • Respawn work: Where do you go when you die? Finally, we provide the answer!
  • Encounter objectives feature: This gives ConCo the ability to easily add common goals to our mission encounters with on-screen UI to help players keep track of what they need to do to win the scenario.
  • 4 new ship combat environments: ArtCo keeps making them and ConCo keeps using them. More beautiful coastal areas that will soon be ruined by massive battles!
  • 2 new towns: The first two examples of our new town creation pipeline, including a military outpost and a logging camp.
  • New ships: Both Akella and our fans keep making new ships, and we keep getting them into the game!
  • Economy content creation: We have our new economy in and working, but it needs all its content fleshed out -- raw materials, recipes, and structures. Isildur will be busy with this for a while.
  • New emotes: Insults, panics, wiping tears, cheers, and more.
  • Auction house feature: The final missing piece in our economy comes online with the auction house, which is how players move goods around on the open market.
  • Mission patron indicator: When you run through town, you'll see which NPCs have missions for you. We've already got this working and are now just improving the visuals.
  • Ship tuning: Augustus has a new ship tuning system that will result in ships that more closely fight and sail the way you'd expect just from looking at them.
  • And more!: Always more! If we told you about everything we're doing up front, what would we have to talk about on the forums? :)

For more information, click here.

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