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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Fix Yer Ship

Posted by Keith Cross on Feb 01, 2008  | Comments

Fix Yer Ship - MMORPG.com

The Pirates of the Burning sea official site has been updated with a devlog which details a number of fixes to ships and ship combat.

Version 1.1 is being published to our Testbed server this week and will be coming to the live servers very soon. In this devlog I’m going to explain the improvements made to ship combat in this build.

NPC AI Fixes

NPC ships had a hard time changing targets even when somebody was really pounding at them. You could really tick off an NPC ship and get it to follow you while your allies trailed behind peppering it with volleys. We’ve made them smarter about who they should be angriest at, so now they’ll change targets in a way that better reflects where the real threat is.

NPC ships will surrender under certain circumstances. The way the surrender math worked, an NPC could suddenly surrender even though you hadn’t fired on it recently. This is because it’s evaluating damage over time and other factors that don’t necessarily correspond to having just been shot at. While the math was reasonable, it was very strange for the NPC to suddenly surrender if you hadn’t fired at them for a bit. We’ve modified how NPC surrender works so that even if they want to surrender, they won’t do so until the next time they get shot at. This feels much better.

Read more here.

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