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Female Avatar Texture Rework

Posted by Keith Cross on Mar 13, 2009  | Comments

Female Avatar Texture Rework - Pirates of the Burning Sea -

The latest dev journal from Flying Lab Software looks at player concerns with female avatars and the developers work to address these issues.


Recently I read some forum entries by our players that inspired me to revisit some of the female avatar clothing and pieces. In the forums they were discussing some of their frustrations and, frankly, their points were quite valid so we’re planning to address many of their concerns. Some of the issues will be a lot of work and will take us a while to process. Others, however, appeared to be low-hanging fruit and could be dealt with right away. I’ve done some work on these in 1.14.

The most immediately-addressable-concern was an issue of color in the clothing colorization process. Players find that colorizing an article of clothing does not always yield the expected result. For instance, in some cases a red would appear less saturated and/or darker on the model than the red they picked from the palette options.

This de-saturation and darkening that users have been seeing is the result of two different aspects of the user colorization process. In this devlog I’ll attempt to explain how each of these processes work and what was done to improve them in this patch.

Read more here.