Trending Games | World of Warcraft | Overwatch | Guild Wars 2 | Runescape

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,815,537 Users Online:0
Games:984 
Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Devlog: The Lure of the Sea - Part 1

Posted by Keith Cross on Jun 04, 2009  | Comments

Devlog: The Lure of the Sea - Part 1 - MMORPG.com

The latest devlog from the folks at Flying Lab Software looks at efforts to get players out on the open ocean.

This is the first of two devlogs discussing the work we’ve done in 1.16 focusing on ways to give players more loot, more rewards for PvP, and more reasons to explore and fight on the Open Sea.

In this first devlog, I am going to outline three changes to the PvE side of the game. Next week I will talk about some complimentary PvP changes we’re also making.

Fleets

In general, fleets make up a small portion of the ships on the Open Sea – roughly 20%. These ships are also some of the most important; they’re more difficult than normal AI groups, they come with higher rewards and they’re one of the main ways that players generate Unrest on ports.

In 1.16, we’ve increased the rate at which fleets spawn in the Open Sea. They will make up a greater portion of all the ships on the OS, but changes in the spawn system are tough to spot unless you’re watching the Open Sea for a very long time.

Read more here.

 advertisement 
7.4
Avg. User Rating: 7.5
(364 Votes)