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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
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Developer Profile: John Scott Tynes

Posted by Jon Wood on Nov 23, 2007  | Comments

Developer Profile: John Scott Tynes -

In our continuing look at the developers behind Flying Lab Software's Pirates of the Burning Sea, Jon Wood asks questions of the game's Producer, John Tynes.

Your website,, lists some of your credits and you've worked on projects in many different mediums, Film, Non-Fiction, Fiction, Board & Cards games, etc. How is working on an MMO different from this?

John Tynes:

Very, very different. I'm running a project with 75 people working on it full time and that's a pretty incredible experience all its own. I love working on collaborative projects and having so many insanely talented people doing great work day in and day out is just a blast.

The biggest difference between MMOs and most everything else I've worked on is that you are constantly trying to second-guess the audience. There are a lot more players than there are game developers and they're really, really smart. So designing for an MMO is a lot of two steps forward, one step back, since every cool idea you come up with is always full of exploits and griefing problems and you have to adjust to work around those issues. At the same time we need to keep the cool ideas cool and fun, even though we have to file off the sharp edges and cover them in padding to prevent players from hurting themselves or others on our game!


Check out the whole Q&A here.

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