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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
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Developer Journal #8

Posted by Dana Massey on Mar 01, 2006  | Comments

Developer Journal #8 -

The March Pirates of the Burning Sea developer journal makes waves today as we get a look below-deck at the rigging of FlyingLab. The journal was penned by Lead Designer Taylor Daynes and navigates a single day at work. And yes, all puns were intended.

Well, it’s Friday, and we’re in the middle of a code-freeze at the end of a milestone, because we’re trying to polish a build for [redacted], so I haven’t been able to work on as many new features or as much major tuning as I like. Still, polishing phases like this get a lot of bugs cleaned up, and that does have a big impact on the game.

I surprised myself by clearing 42 of my 48 bugs off my plate. Yum! I haven’t told anyone else in the office, though, because I don’t want them to assign their bugs to me. Cuz what’s the point of fixing them if you just get more? ;)

A lot of those bugs were relatively easy fixes for things that weren’t deemed terribly important, and so were always prioritized lower than working on new features. Stuff like fixing tooltips for some of the repair items I’d recently added, or adding new tooltips that appear when you hover over the effect icon for “Coarse-Grained Gunpowder”.

Here is your journal for March!

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