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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Dev Log: Capturing Ports

Posted by Keith Cross on Oct 18, 2007  | Comments

Dev Log: Capturing Ports -

The Pirates of the Burning Sea official site has been updated with a dev log detailing just what it takes to conquer a port in PotBS.

The fight to control a port has evolved since the early days of the design. In this devlog, I’ll briefly outline the final battle mechanics and take a look at the first four final battle maps that will be available.

Final Battle: Mechanics

There are two ways for an attacker to capture a port. First, they can defeat all the defending ships. When there are no defenders left, the port is lost. Second, they can assault the port itself, landing and attacking in hand-to-hand combat.

On the maps that follow, the port is a green dot labeled ‘P’. Near every port is a gun emplacement that will fire on any attackers that come near. If the emplacement is active, the port is locked to both attackers and defenders. As soon as the emplacement is destroyed, a timer begins; 30 minutes after its destruction, both sides can enter the port and fight for control of it.

Read the full article here.

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