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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Dev Log

Posted by Jon Wood on Nov 02, 2006  | Comments

Dev Log - Pirates of the Burning Sea - MMORPG.com

There's a new Dev Log over at Pirates of the Burning Sea. This one comes from their newest team member, Junior Designer, Drew Clowery. You can read the full article by clicking the link below.

 

Hi there, I’m the new guy. My name is Drew Clowery, and I’m the newest (and only) Junior Designer here at Flying Lab. I’ve been working here for just over a week now, so unfortunately there’s not a lot I can tell you guys about the game you don’t already know. Instead I’m going to talk about something that you likely know nothing about: how I got here. I’m sure that some of you will be less than interested, and I promise I’ll actually talk about the game in future DevLogs.

I started in the game industry in December of 2001 when I took a job doing customer service for Mythic Entertainment on Dark Age of Camelot. At the time I applied for the job because I really needed a job, and they were local and hiring. I was playing Dark Age, and I liked it, but I didn’t have any real thoughts of a career. I was still trying to figure out what I was going to do with my life, but I had bills to pay, and I wanted to avoid any further work in retail.

Working at Mythic turned out to be a great job (the best I have had until this one), and generally a great experience for me. Customer service is a high stress position; you’re getting yelled at all day long for things that are generally outside of your control. The nature of CS is such that you are always going to be talking to the players who are having a problem (or are causing a problem), and that can be pretty draining. Even so I loved working at Mythic. Being a part of making games, even a very minor part, was a fantastic experience, and I wanted more. After working at Mythic for a little more than a year I left to go back to school. I spent about a year in community college taking classes without a real clear direction before finding out about a school in Orlando called Full Sail: School of Film, Art, Design, Music & Media Production.

Read the whole log, here.

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