There's a new Dev Log outr over at Pirates of the Burning Sea. This one focuses on the change-over from Lua to C++:
Pirates of the Burning Sea Lead Developer, Joe Ludwig, has posted a new Devlog titled: Get Rid of Lua Day! Here's a snippet of what he had to share: "We've been gradually moving game functionality from Lua into C++ over the past year and a half, but significant chunks of the game were still in Lua, so I took a day out of the schedule for every programmer and we made a single big push to get as much of the lingering Lua out of the game as possible. I would have to call the day a complete success." To learn more about how the Lua removal process ultimately impacted game performance, you will want to visit this link! Enjoy, won't you? |
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