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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Dev Chat Log

Posted by Keith Cross on Jan 17, 2008  | Comments

Dev Chat Log -

The developers from Pirates of the Burning Sea took the time today to answer questions from members in our most recent Dev Chat.

MMORPG_Taera: polkz asks, Hey. What about Sea monsters in your game? Can you please choose an answer a) prolly not b) maybe c) yes, planned at some point

[FLS]Rusty: Sea Monsters - Probably not a main game element, though they could come in as part of missions. Case in point, I originally wanted to put in an easter egg in Port Royal that would introduce a sea monster and hook into the earthquake.

MMORPG_Taera: Caldicot asks, What is your opinion on instancing?

[FLS]Jess: Instancing has its plusses and minuses. It gives us the tools to tell more involved stories, allows us to let players live through the climactic moments without having to wait for respawns of named MOBs, etc… But it cuts into some of the social interactions available to players since those spaces aren't persistent and open to all. The real trick is in trying to balance instancing with persistent space.

MMORPG_Taera: Xylo asks, Can you describe your job Aether ?

[FLS]Aether: My job here at FLS has many facets, I’ll try and sum it up in a way that makes the most sense, with the least text.

[FLS]Aether: First and foremost, my job is to coordinate the flow of information in the form of news articles, Devlogs, staff interviews, special features, and to coordinate special projects with our Marketing and Public Relations people.

Read more here.

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