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Con Artist Dev Log

Keith Cross Posted:
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The Pirates of the Burning Sea official site has been updated with a devlog about being a con artists, and by that they mean a member Flying Lab art team who mans the booth conventions.

I’m not really a con artist… character animator, actually. My only knowledge of scamming people is piratical in nature… a sure fire get-rich-quick scheme is to ask people for their gold, and stab them repeatedly if they say no.

My professional life consists mainly of animating special Florentine attacks and bringing those adorable shoulder parrots to life. Every so often, however, they let us artists out of the dark cave of Artco to interact with the public. I was lucky enough to be channeled into the world of gaming conventions to help man our demo stations and meet a lot of really cool people and talk about how bad-ass pirates are.

I first volunteered to help exhibit the game at PAX 2006. The fun started while fans waited in line to come to the FLS meet-n-greet on the night before the show…we searched our brains for sea-faring trivia to quiz the crowd, invented various piratical games (including a “jig-off”), and gave t-shirts to the winning fans.

Arriving at the convention hall bright and early the next day to help set up, I felt mighty special as I was handed a badge and allowed to make my way past the long line of waiting gamers. It was a scene out of a (nerdy) movie as I stepped into the huge gaming hall, my eyes widening with amazement at all the brightly colored banners and flashing video displays opening up before me. I had attended the Seattle ComiCon before but this was special, this was my first gaming convention and I was here to show a game I’d been a part creating and am very proud of.

Read more here.


Szark

Keith Cross