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Portalus Games | Official Site
MMORPG | Setting:Historical | Status:Final  (rel 01/22/08)  | Pub:Portalus Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:Free
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Build 1.4 Captain Skill Changes

Posted by Keith Cross on Apr 29, 2008  | Comments

Build 1.4 Captain Skill Changes -

The folks at Pirates of the Burning Sea have posted the first in a series of six devlogs which detail the skill changes that are planed to be implemented in build 1.4 of the game.

This is the first in a series of six devlogs (yes, six) about the major upcoming captain skill changes. We are hoping to release one of these per weekday until we’re done. All of the changes discussed in these devlogs are slated for build 1.4, which should be hitting testbed in early to mid May.

Keep in mind that the details contained in here are subject to change based on feedback, ongoing internal testing and testbed activity. These devlogs will almost certainly be outdated by the time these changes hit the live servers.

 Why are we making these changes?
 Goal 1: Provide more character options
We want to provide more character options within each career. Ideally, we want there to be enough good skills available that its difficult to select the skills you want to use.

 Goal 2: Improve skill chains, reduce the feeling of “wasted” skill points
We want to alleviate some of the issues where players feel they are required to invest in an undesirable chain because of core skills. Although we expect a couple chains (like Survival) to be common to almost everyone in a career, it’s important that the chains are all useful. 1.4 makes some pretty big changes here, and we’ll continue to make adjustments until were satisfied with all the chains. None of the future adjustments should be as major as the ones that are coming in 1.4.

Read more here.

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